Halex Posted October 2 Share Posted October 2 Is it possible to do that in Affinity Photo? Quote Link to comment Share on other sites More sharing options...
thomaso Posted October 2 Share Posted October 2 For the warp try the Perspective Tool –> Dual plane. –> Halex 1 Quote macOS 10.14.6 | MacBookPro Retina 15" | Eizo 27" | Affinity V1 Link to comment Share on other sites More sharing options...
Halex Posted October 2 Author Share Posted October 2 11 minutes ago, thomaso said: For the warp try the Perspective Tool –> Dual plane. –> Thank you very much. Is there any way to do it with 3 faces of perspective, like this video? Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted October 3 Share Posted October 3 To achieve this effect in Photo, you would need to create vector masks for all 3 panes. Then use mesh warp or perspective filter on each masked object / pane with individual settings. it will help to create helper objects (e.g. curves, polygon, triangle) indicating the source and destination position of corners, and adjust snapping settings to snap to objects, but not pixel. the process is no fun in Photo as the UI supports only the primitive use case of distorting a h/v aligned rectangle to another (distorted) rectangle. When you have more than 2 planes , or have objects with more corners or edges not aligned to the x/y axis, the UI works against you, and you need lots of helper objects and tranquilizers. Never the less, it is possible. duplicate source layer 3 times create helper objects which mark the most relevant points (corners of each planned pane) create 3 vector masks, for top/left/right pane apply vector masks to source copies rasterize and trim. This is important to simplify later steps. Add mesh warp filter per pane Adjust nodes to destination positions, using snapping to helper objects In case you get seams at edges, use a fill layer below to achieve the visual quality from the video, you must start with a pixel layer of far higher resolution, and export or resize as final steps to lower resolution. Mesh warp or perspective filter cause severe blurriness when distorting heavily like in the YT video Halex 1 Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected. Link to comment Share on other sites More sharing options...
Halex Posted October 7 Author Share Posted October 7 On 10/3/2024 at 4:12 AM, NotMyFault said: To achieve this effect in Photo, you would need to create vector masks for all 3 panes. Then use mesh warp or perspective filter on each masked object / pane with individual settings. it will help to create helper objects (e.g. curves, polygon, triangle) indicating the source and destination position of corners, and adjust snapping settings to snap to objects, but not pixel. the process is no fun in Photo as the UI supports only the primitive use case of distorting a h/v aligned rectangle to another (distorted) rectangle. When you have more than 2 planes , or have objects with more corners or edges not aligned to the x/y axis, the UI works against you, and you need lots of helper objects and tranquilizers. Never the less, it is possible. duplicate source layer 3 times create helper objects which mark the most relevant points (corners of each planned pane) create 3 vector masks, for top/left/right pane apply vector masks to source copies rasterize and trim. This is important to simplify later steps. Add mesh warp filter per pane Adjust nodes to destination positions, using snapping to helper objects In case you get seams at edges, use a fill layer below to achieve the visual quality from the video, you must start with a pixel layer of far higher resolution, and export or resize as final steps to lower resolution. Mesh warp or perspective filter cause severe blurriness when distorting heavily like in the YT video Thanks. Quote Link to comment Share on other sites More sharing options...
thomaso Posted October 7 Share Posted October 7 For this cube, a simpler solution might work: a Dual-Pane Perspective for the two sides, and two stretched & sheared half layers for the top. NotMyFault 1 Quote macOS 10.14.6 | MacBookPro Retina 15" | Eizo 27" | Affinity V1 Link to comment Share on other sites More sharing options...
Sirajum Munir Galib Posted Friday at 03:14 PM Share Posted Friday at 03:14 PM Is there a way to make this pane split horizontally? I need to do this box. Quote Link to comment Share on other sites More sharing options...
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