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Posted

For the warp try the Perspective Tool –> Dual plane.

Bildschirmfoto2024-10-02um20_14_11.jpg.20b06550dea67ad7559aa89dbdf394e3.jpg –>  Bildschirmfoto2024-10-02um20_15_57.jpg.a2f5c63b1e257ac0a434a2c45a883c20.jpg

• MacBookPro Retina 15" |  macOS 10.14.6  | Eizo 27" | Affinity V1  
• iPad 10.Gen.  |  iOS 18.5.  |  Affinity V2.6

Posted
11 minutes ago, thomaso said:

For the warp try the Perspective Tool –> Dual plane.

Bildschirmfoto2024-10-02um20_14_11.jpg.20b06550dea67ad7559aa89dbdf394e3.jpg –>  Bildschirmfoto2024-10-02um20_15_57.jpg.a2f5c63b1e257ac0a434a2c45a883c20.jpg

Thank you very much.
Is there any way to do it with 3 faces of perspective, like this video?
 

 

Posted

To achieve this effect in Photo, you would need to create vector masks for all 3 panes. Then use mesh warp or perspective filter on each masked object / pane with individual settings.

it will help to create helper objects (e.g. curves, polygon, triangle) indicating the source and destination position of corners, and adjust snapping settings to snap to objects, but not pixel.

the process is no fun in Photo as the UI supports only the primitive use case of distorting a h/v aligned rectangle to another (distorted) rectangle. When you have more than 2 planes , or have objects with more corners or edges not aligned to the x/y axis, the UI works against you, and you need lots of helper objects and tranquilizers.

Never the less, it is possible.

  1. duplicate source layer 3 times
  2. create helper objects which mark the most relevant points (corners of each planned pane)
  3. create 3 vector masks, for top/left/right pane
  4. apply vector masks to source copies
  5. rasterize and trim. This is important to simplify later steps.
  6. Add mesh warp filter per pane
  7. Adjust nodes to destination positions, using snapping to helper objects
  8. In case you get seams at edges, use a fill layer below 

to achieve the visual quality from the video, you must start with a pixel layer of far higher resolution, and export or resize as final steps to lower resolution. Mesh warp or perspective filter cause severe blurriness when distorting heavily like in the YT video 

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted
On 10/3/2024 at 4:12 AM, NotMyFault said:

To achieve this effect in Photo, you would need to create vector masks for all 3 panes. Then use mesh warp or perspective filter on each masked object / pane with individual settings.

it will help to create helper objects (e.g. curves, polygon, triangle) indicating the source and destination position of corners, and adjust snapping settings to snap to objects, but not pixel.

the process is no fun in Photo as the UI supports only the primitive use case of distorting a h/v aligned rectangle to another (distorted) rectangle. When you have more than 2 planes , or have objects with more corners or edges not aligned to the x/y axis, the UI works against you, and you need lots of helper objects and tranquilizers.

Never the less, it is possible.

  1. duplicate source layer 3 times
  2. create helper objects which mark the most relevant points (corners of each planned pane)
  3. create 3 vector masks, for top/left/right pane
  4. apply vector masks to source copies
  5. rasterize and trim. This is important to simplify later steps.
  6. Add mesh warp filter per pane
  7. Adjust nodes to destination positions, using snapping to helper objects
  8. In case you get seams at edges, use a fill layer below 

to achieve the visual quality from the video, you must start with a pixel layer of far higher resolution, and export or resize as final steps to lower resolution. Mesh warp or perspective filter cause severe blurriness when distorting heavily like in the YT video 

Thanks.

Posted

For this cube, a simpler solution might work: a Dual-Pane Perspective for the two sides, and two stretched & sheared half layers for the top.

Bildschirmfoto2024-10-08um01_18_35.thumb.jpg.1bebf394cb9be998c795aa4f44451d31.jpg

• MacBookPro Retina 15" |  macOS 10.14.6  | Eizo 27" | Affinity V1  
• iPad 10.Gen.  |  iOS 18.5.  |  Affinity V2.6

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Posted
On 11/29/2024 at 4:14 PM, Sirajum Munir Galib said:

image.thumb.png.59800311dac81fa513762ace7ca04090.pngIs there a way to make this pane split horizontally? I need to do this box.

There is no visible perspedistortion, so a simple copy / masking / rotate / shear in transform panel will be sufficient 

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

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