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Multiple Perspective Warp


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11 minutes ago, thomaso said:

For the warp try the Perspective Tool –> Dual plane.

Bildschirmfoto2024-10-02um20_14_11.jpg.20b06550dea67ad7559aa89dbdf394e3.jpg –>  Bildschirmfoto2024-10-02um20_15_57.jpg.a2f5c63b1e257ac0a434a2c45a883c20.jpg

Thank you very much.
Is there any way to do it with 3 faces of perspective, like this video?
 

 

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To achieve this effect in Photo, you would need to create vector masks for all 3 panes. Then use mesh warp or perspective filter on each masked object / pane with individual settings.

it will help to create helper objects (e.g. curves, polygon, triangle) indicating the source and destination position of corners, and adjust snapping settings to snap to objects, but not pixel.

the process is no fun in Photo as the UI supports only the primitive use case of distorting a h/v aligned rectangle to another (distorted) rectangle. When you have more than 2 planes , or have objects with more corners or edges not aligned to the x/y axis, the UI works against you, and you need lots of helper objects and tranquilizers.

Never the less, it is possible.

  1. duplicate source layer 3 times
  2. create helper objects which mark the most relevant points (corners of each planned pane)
  3. create 3 vector masks, for top/left/right pane
  4. apply vector masks to source copies
  5. rasterize and trim. This is important to simplify later steps.
  6. Add mesh warp filter per pane
  7. Adjust nodes to destination positions, using snapping to helper objects
  8. In case you get seams at edges, use a fill layer below 

to achieve the visual quality from the video, you must start with a pixel layer of far higher resolution, and export or resize as final steps to lower resolution. Mesh warp or perspective filter cause severe blurriness when distorting heavily like in the YT video 

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On 10/3/2024 at 4:12 AM, NotMyFault said:

To achieve this effect in Photo, you would need to create vector masks for all 3 panes. Then use mesh warp or perspective filter on each masked object / pane with individual settings.

it will help to create helper objects (e.g. curves, polygon, triangle) indicating the source and destination position of corners, and adjust snapping settings to snap to objects, but not pixel.

the process is no fun in Photo as the UI supports only the primitive use case of distorting a h/v aligned rectangle to another (distorted) rectangle. When you have more than 2 planes , or have objects with more corners or edges not aligned to the x/y axis, the UI works against you, and you need lots of helper objects and tranquilizers.

Never the less, it is possible.

  1. duplicate source layer 3 times
  2. create helper objects which mark the most relevant points (corners of each planned pane)
  3. create 3 vector masks, for top/left/right pane
  4. apply vector masks to source copies
  5. rasterize and trim. This is important to simplify later steps.
  6. Add mesh warp filter per pane
  7. Adjust nodes to destination positions, using snapping to helper objects
  8. In case you get seams at edges, use a fill layer below 

to achieve the visual quality from the video, you must start with a pixel layer of far higher resolution, and export or resize as final steps to lower resolution. Mesh warp or perspective filter cause severe blurriness when distorting heavily like in the YT video 

Thanks.

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