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Anchor points generated by geometry tool


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I created some shapes by dividing and one of them has its bounding box nicely fit to the shape whereas the others have their bounding boxes in the unexpected shape. 

Why does this happen and how can I fix it? By fix it I mean make the other bounding boxes fit to their shapes.

Thank you in advance!

IMG_0076.jpeg

IMG_0075.jpeg

IMG_0074.jpeg

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The rotated shape causes this. I think there is a newly introduced feature to set the selection box permanently so that it becomes horizontally aligned, solving this issue.

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1 hour ago, NotMyFault said:

I think there is a newly introduced feature to set the selection box permanently

Help: https://affinity.help/designer2/en-US.lproj/pages/ObjectControl/select.html

-- Walt
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Unfortunately when grouping 2 objects, a change selection box gets ignored and defaults back to std.

but you can change the selection box again on group level.

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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I've done some more research and it seems like this has been a known issue for a long time but hasn't been "fixed" and there's no work arounds? 
I've read this but it's confused me even more and not sure where the clear instruction is to fix this.

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Can someone please help me with this? At first, I thought it was just a meaningless bounding box issue that wouldn’t affect my work but as you can see in the attached image, the shape’s size is also distorted because of this problem. It’s making it really difficult to work.

IMG_0080.jpeg

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Can you please upload the actual file? Screenshot does not show the layer structure.

you can mitigate the issue by converting the final shapes to curves und use geometry->add on the single shape to bake in the orientation when it has its final state.

another option is to use a rectangle shape as parent which clips all child layers.

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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Here's the file! @NotMyFault

Your first suggestion doesn't work as the problematic shapes are already curves.

I will have hundreds of these shapes so having a rectangle as parent for each one of them would be insane and very inefficient. 
Also, rasterizing them doesn't work as I might need to change each individual's gradient when needed.

Rotating shapes does not cause this problem in Illustrator so as a new user to Affinity Designer, I expected it to just work but uh... 

 

 

IMG_0081.jpeg

pantuflas.afdesign

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Thanks for the file.

in Affinty there is currently no way except manually adjust existing documents showing unwanted rotated bounding box.

In older versions (before set selection box was introduced) it was possible to use geometry->add to solve this issue, but this does not work any more in 2.5.3 on iPad for unknown reasons.

 it is a bug already identified that shapes with „set bounding box“ don’t inherit this then nested to a group or Layer layer.

https://forum.affinity.serif.com/index.php?/search/&tags=AF-1761

For new documents, Instead of using a Layer or group as parent, just start with a rectangle - this will clip all child layers. 
But the parent type influences Affinity like selection of child objects in canvas, so make a wise choice.

Not that you may add multiple gradients to a single shape/curve with appearance panel. This won’t help for this specific object, but you may need fewer curves for other shapes.

 

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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I see.. good to know. Thanks!
It's crazy that this super essential "functionality" is broken.

I also have a desktop license. Is this issue not present in the desktop version? I really don’t like using my macbook for design purposes but I guess it's either switch to a different program or open the macbook only when I need to rotate shapes and come right back to iPad.. lol

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Issue affects all platforms.

currently I see only this way:

  • for every rotated layer, add a small rectangular shape above which is within the visible area.
  • select both shapes and use geometry add.
  • now the bounding box is reset.

i see you have an adjustment layer included. This means the layers will be rasterized at export.

so you can simplify your life by duplicating the layer and rasterizing. The copy can be made invisible an kept in reserve if you need to change the gradients.

 

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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