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duplicate just on the same axis


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I want to duplicate an object to the right, same hight, rotate by 25 degrees and duplicate again - on the same axis. But it rotates around a circle. Why? How to duplicate on the same axis, just with 25 degrees, 50, 75, 100, ...

 

I've tried all kinds of ways and objects but I don't understand. This would feel ok to me if it is locked to the top left corner.

I am on iOS 18 beta, cannot reinstall, if this is the problem please just give a short comment.

 

Affinity on iPad 🙌🏻

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First create the duplicates in same position, then use transform tool to distribute along one axis.

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

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Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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3 hours ago, bediicco said:

I am on iOS 18 beta, cannot reinstall, if this is the problem please just give a short comment.

It happens on the desktop, too. So it is unlikely to be an iPadOS beta problem, but I would still recommend not running the iPadOS betas unless you're an application developer who needs them for testing your application. You are likely to run into issues with Affinity and other apps that are not yet prepared to run on the unreleased iPadOS release.

I have no idea why it happens, and am puzzled by that.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.1.1, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1

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34 minutes ago, walt.farrell said:

It happens on the desktop, too. So it is unlikely to be an iPadOS beta problem, but I would still recommend not running the iPadOS betas unless you're an application developer who needs them for testing your application. You are likely to run into issues with Affinity and other apps that are not yet prepared to run on the unreleased iPadOS release.

I have no idea why it happens, and am puzzled by that.

This is default behavior and as designed. All movements are executed combined, relative to the original position.

you can’t move and rotate at the same time along a fixed axis. Whenever you enter a rotation, it will rotate around the origin plus the distance you entered.

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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20 minutes ago, NotMyFault said:

Whenever you enter a rotation, it will rotate around the origin plus the distance you entered.

But why does the rotation about the center change the Y coordinate if you only moved along the X axis? 

(Or is this perhaps some effect of the difference between the bounding box and the standard box?)

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.1.1, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1

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@walt.farrell it was a mistake to enter the iPadOS 18 beta. The Apple beta system is annoying. My Macbook backup is broken, it cannot download a file it needs from iCloud. The beta is so buggy at all, but i need to wait till it is released because of this corrupted beta reinstall.

1 hour ago, NotMyFault said:

This is default behavior and as designed. All movements are executed combined, relative to the original position.

you can’t move and rotate at the same time along a fixed axis. Whenever you enter a rotation, it will rotate around the origin plus the distance you entered.

 

41 minutes ago, walt.farrell said:

But why does the rotation about the center change the Y coordinate if you only moved along the X axis? 

(Or is this perhaps some effect of the difference between the bounding box and the standard box?)


This is what i actually not understand.

Affinity on iPad 🙌🏻

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26 minutes ago, bediicco said:

 

1 hour ago, walt.farrell said:

But why does the rotation about the center change the Y coordinate if you only moved along the X axis? 

(Or is this perhaps some effect of the difference between the bounding box and the standard box?)


This is what i actually not understand.

Probably you used duplicate before, without starting freshly. Power-duplicate memorizes any transformation. When you see that power-duplicate does move the object in any way when used first, use copy once to get a fresh start. 

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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