Paul Uhlenbrock Posted March 15 Share Posted March 15 I think i found something today I tried to make the first time pixel art in Affinity Designer and found out da my pixels not synced with the the grid or pixel grid. I was setting up the grid to 1 pixel but this wasn't helping much pixels stayed off the grid Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted March 15 Share Posted March 15 Do you have artboards or pages in the document? This can lead to misalignment between ruler and actual pixel grid. please upload the file, and include the transform panel in the screenshot. move tool should be active during screen shot, and full application window. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
Paul Uhlenbrock Posted March 16 Author Share Posted March 16 i made a fresh document today and tried your suggestions i still have the pixels off the grid Test Pixel.afdesign Quote Link to comment Share on other sites More sharing options...
GarryP Posted March 16 Share Posted March 16 The Bleed values of your document are not measured in integer pixels. If you set the Bleed values to integers then it should work. Paul Uhlenbrock and Old Bruce 1 1 Quote Link to comment Share on other sites More sharing options...
Paul Uhlenbrock Posted March 16 Author Share Posted March 16 Thanks, that worked! GarryP 1 Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted March 16 Share Posted March 16 Probably you have some bleed or margin active. When creating the document, use a preset from the „web“ categories and do not set any bleed or margin - those are often in physical units like pt or mm and lead to fractional pixel positions. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
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