kirk23 Posted November 28, 2022 Share Posted November 28, 2022 Like accessing/sampling beneath image to modify like some other live filters do? Like displace one. Can I do my own displace with procedural filter? I mean sampling not the pixels the filter is applied to but what's beneath that layer ? Quote Link to comment Share on other sites More sharing options...
GarryP Posted January 14, 2023 Share Posted January 14, 2023 As far as I know, there have been no additions/changes to the Live Procedural Texture filter in V2. (I would be happy to be proven wrong on this.) If you would like to suggest new functionality then you can make a request in the relevant section of the forums (or, even better, look for an existing request and ‘add your voice’ to it.) Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted January 14, 2023 Share Posted January 14, 2023 On 11/28/2022 at 11:35 AM, kirk23 said: Like accessing/sampling beneath image to modify like some other live filters do? Like displace one. Can I do my own displace with procedural filter? I mean sampling not the pixels the filter is applied to but what's beneath that layer ? To add my perspective The PT filter is intended to create textures. It can use positional information (x,y, rx, ry, etc), and access colors of pixels from that positions. It cannot access colors of pixels at different positions. So a filter who can do that should get a new name, e.g. universal blend filter A filter which can access colors at different positions would belong to a different filter category, either blur or distort or special cases like apply image / equations. I would really appreciate having more powerful live filters, being able to: access at least 2 or 3 input layers (destination, layers below, manually selected source layer or external file) allows to give blend formulas like apply image allows to access colors from any x y position like equations allows to access any color channel allows to use build-in color format conversion RGB/CMYK/LAB and HSL/HSV AND B&W using pre-defined conversion presets allows to handle alpha as i like, overriding the regula alpha blending (apply image does not allow alpha channel formulas) Macros should not burn-in layer content during capture. It should be possible to specify layer by relative position, or changing the baked-in content by fresh one from the current document. CM0 and kirk23 2 Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected. Link to comment Share on other sites More sharing options...
kirk23 Posted January 20, 2023 Author Share Posted January 20, 2023 On 1/14/2023 at 1:01 PM, NotMyFault said: access at least 2 or 3 input layers (destination, layers below, manually selected source layer or external file some other live filters can access a layer bellow so it seems really weird why PT can't do same . Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted January 20, 2023 Share Posted January 20, 2023 28 minutes ago, kirk23 said: some other live filters can access a layer bellow so it seems really weird why PT can't do same . Have you an example? All filter, including PT, see what is „below“ in the sense that their input is the result (blend) of everything either below, or the parent layer. The layer blend range (source / dest) allows to adjust the mixture. But you cant access parent / layers below as separate variables at pixel level individually, and have different „blend range“ factors within one filter layer. Its a global factor, lot local per pixel. only e.g lighting filter allows to use one specific (loaded) other layer. But again, all blend actions are global on the overall layer. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected. Link to comment Share on other sites More sharing options...
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