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Outer/Inner Glow not locked to 1024px max


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Can you give an example which shows why you would need a glow with a radius of 2500px?

Note: You can get a larger glow radius by scaling the layer down, setting “Scale with Object” ON in the Effects Panel, and then scaling the layer back up to the original size.

See attached image.

image.thumb.png.c1c58337ae51e1033d856a933f5a0e1c.png

Edited by GarryP
Added screenshot.
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Just out of curiosity : on iPad, numeric input is not capped. Interesting platform difference.

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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Sure - This is for Game Art, so please bear with me:

We need a huge background mask that we use in a specific ingame shader. Since the scale of that texture in the game world is VERY large, we need the texture to be quite big, thats why we use a 4096px² size for it (in the long run this is going to replaced with a different system)


But now while writing this I have realized that I was completely off anyway - since I can just make it in 1024px and save in 4096 as I work in vectors.

Mea culpa, I'm going to dig a hole for myself.
In any case, what @GarryP as a workaround suggested, works

 

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