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Lets fix Displace please


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I am trying to displace white lines layer  over  a depth image of some cloth on a frame/ advertising billboard  :

Photoshop:

image.png.b65f0db383e1e229a419694b8062f114.png

 

VS  Affinity Photo:

image.png.43e5cf1a6db6117da1ee6bfb3c621744.png

Affinity photo has some obvious issue  interpreting  the depth with some  gamma error or something,

Can we have it working same as in Photoshop or Substance Designer please  where we could set the displacing vector too.  And without those weird artifacts.

Would be cool if it could also use Normal/Flow map as a direction/vector for displacement as an option.   Maybe  with a depth in alpha  of a layer beneath.

 

After we would have this fixed/done would be nice to have  a kind of same effect but working in a set number of gradually fading iterations. Producing kind of fading  smears/paint drops etc  in directions set by the normal map.

 

 

 

 

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  • 3 weeks later...
  • Staff

Hi @kirk23,

Our sincerest apologies for the delayed response here!

I have spoken with our QA team and we believe that the filter is working - so this isn't explicitly a bug, however we can certainly see the improvements that Adobe have in this regard, likely due to the filter having a much longer development time in PS.

I'd like to request a copy of both of these documents, should you still have access to them? This will allow me to provide an example within an internal improvement log for our developers.

Many thanks in advance :)

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We probably need a displacement vector in the effect to be useful  . Like R and G is vector and B is intensity  in "LOAD map from layers beneath"

ps.  Displace is a basic feature in texture creation . a core of what Substance Designer does for example . So having it right , controllable and predictable  is a key thing imo.

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