kirk23 Posted August 6, 2021 Posted August 6, 2021 I am trying to displace white lines layer over a depth image of some cloth on a frame/ advertising billboard : Photoshop: VS Affinity Photo: Affinity photo has some obvious issue interpreting the depth with some gamma error or something, Can we have it working same as in Photoshop or Substance Designer please where we could set the displacing vector too. And without those weird artifacts. Would be cool if it could also use Normal/Flow map as a direction/vector for displacement as an option. Maybe with a depth in alpha of a layer beneath. After we would have this fixed/done would be nice to have a kind of same effect but working in a set number of gradually fading iterations. Producing kind of fading smears/paint drops etc in directions set by the normal map. DGee 1 Quote
Dan C Posted August 25, 2021 Posted August 25, 2021 Hi @kirk23, Our sincerest apologies for the delayed response here! I have spoken with our QA team and we believe that the filter is working - so this isn't explicitly a bug, however we can certainly see the improvements that Adobe have in this regard, likely due to the filter having a much longer development time in PS. I'd like to request a copy of both of these documents, should you still have access to them? This will allow me to provide an example within an internal improvement log for our developers. Many thanks in advance Quote
kirk23 Posted August 25, 2021 Author Posted August 25, 2021 I lost those files but made another pair displacePS.psd.displace.afphoto Photoshop and same in Substance Designer vs APhoto Dan C and DGee 2 Quote
kirk23 Posted August 25, 2021 Author Posted August 25, 2021 We probably need a displacement vector in the effect to be useful . Like R and G is vector and B is intensity in "LOAD map from layers beneath" ps. Displace is a basic feature in texture creation . a core of what Substance Designer does for example . So having it right , controllable and predictable is a key thing imo. DGee 1 Quote
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