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Issues caused by Capture One - Solution with GeForce Experience for NVIDIA


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Previously Capture One hardware acceleration optimization has seemed to make Affinity Photo crash using the NVIDIA GPUs as the primary renderer.

Recently NVIDIA, via the GeForce Experience application, provides a list of games and apps that can be optimized to run properly with the NVIDIA GPU as the primary renderer. The settings in the GeForce Experience need to be optimized and will end up looking like this:

 image.png.5e6b07c53f9bd9fab025333842dedc1d.png

After choosing to Optimize via the GeForce Experience application, note that you need to select the OPTIMIZE button and let it process, I am no longer experiencing crashes using these Performance settings.

image.png.7dcdc43deb02de591ca6f247792629d5.png

I am not sure what the NVIDIA Optimize does but maybe the devs could look at why it no longer crashes even with capture One installed. Obviously I only have a GTX1050 but it may be worthwhile for others to see if it corrects their problems with other GPUs also.

 

Both PC’s Win 11 x64 System with Intuos Pen & Touch 
PC1 ASUS ROG Strix - AMD Ryzen 9 6900X CPU @ 3.3GHz. 32GB RAM

- GPU 1: AMD Radeon integrated. GPU 2: NVIDIA RTX 3060, 6GB
PC2 HP Pavilion - 
Intel® Core™ i7-7700HQ CPU @ 2.80GHz (8 CPUs), 16GB RAM
 - GPU 1: Intel HD Graphics 630, GPU 2: NVIDIA GTX1050, 4GB

iPad (8th Gen) 2020

 

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Just as an addendum to this I also tried opening a ARW, easy culprit to make AP or AD crash with the uncompressed files, and it crashed AD. So in the GeForce Experience I hit REVERT and then Optimize again ... no more crashes.

Both PC’s Win 11 x64 System with Intuos Pen & Touch 
PC1 ASUS ROG Strix - AMD Ryzen 9 6900X CPU @ 3.3GHz. 32GB RAM

- GPU 1: AMD Radeon integrated. GPU 2: NVIDIA RTX 3060, 6GB
PC2 HP Pavilion - 
Intel® Core™ i7-7700HQ CPU @ 2.80GHz (8 CPUs), 16GB RAM
 - GPU 1: Intel HD Graphics 630, GPU 2: NVIDIA GTX1050, 4GB

iPad (8th Gen) 2020

 

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