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AiDon

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Everything posted by AiDon

  1. Obviously there are very complex processing environment when you combine CPU, OpenCL and GPU processing. As an after thought have you tried running SFC/scannow in a Terminal window with administrator access. That may give you some idea if there are any issues with your system. Mostly I assume that people have already
  2. What is your operating system and version (Windows 11, OSX Ventura, iOS 16 etc)? Is hardware acceleration (in Preferences > Performance) ON or OFF ? (and have you tried the other setting?) What happened for you (and what you expected to happen) Provide a recipe for creating the problem (step-by-step what you did). Screenshots (very handy) or a screen capture/video. Any unusual hardware (like tablets or external monitors or drives that may affect things) or relevant other applications like font managers or display managers. Did this same thing used to work and if so have you changed anything recently? (software or hardware) What hardware do you have ... E.G. Installed RAM, CPU, GPU and driver version
  3. It is simply a suggestion because the Studio drivers are designed to offer stability and consistent performance for creative workloads, undergoing rigorous testing to ensure reliability. On the other hand, Game Ready Drivers provide day-one optimizations for the latest gaming titles, with frequent updates to support new games and patches although the core of both drivers is similar, the key difference lies in driver compatibility and optimization. There are other options that may help such as: Making sure that you don't allocate more than 50% of RAM to the application Turn off Hardware Acceleration If you have an active integrated GPU, turn that off The issue you have here is that you don't get a crash report so the only source of information will be an event generated by Windows and available through the Event Viewer IMPORTANT: One thing I forgot to mention is that I have found is that there is no issue with stability when processing rasterized images but there can be with vector images. For example, of the mentioned apps, most are apps that work on rasterized images (except Krita) which are pixels rather than vector images. I believe that most of the others use the GPU primarily for graphics rendering and real-time effects.
  4. It seems that there are many issues with the RTX5080 and RTX5090 cards. It you do a search on the internet there are many posts on both the NVIDIA forums and Reddit forums. The current solution is to disable the integrated graphics card. You can either disable via the Windows Device Manager or via the BIOS, I would acceas the BIOS and disable from there as it won't be loaded at startup before Windows disables via the device manager. Then you shouldn't have to disable OpenCL.
  5. It isn't new it is part of the Windows OS. You can find info on the Microsoft web site and gives stable Direct-X computing that doesn't rely on external hardware ... Windows Advanced Rasterization Platform (WARP) Guide - Win32 apps | Microsoft Learn
  6. It is quite amazing that so many people are complaining about the product(s) from Affinity. My only gripe is that there is duplicated functionality between Photo, Designer and Publisher. As a previous long-time user of Photoshop, I find the approach to processing images refreshing. And yes, there will always be issues as products are updated but there are processes to improve functionality and solve bugs. It seems strange that some of the comments here seem to be aimed at a photoshop product rather than an alternative to product that doesn't meet the needs of a changing world. I believe that Photoshop is struggling and the only innovative products are coming from companies other than Adobe. All in all, I am satisfied with the progress of Affinity products and I am hoping that we will see more innovation as well as bug fixes. And any product requires workarounds to fit individual processing requirements.
  7. HI, things you can try are the following: 1. Make sure that the RAM Usage Limit is set to only half of the installed RAM 2. Turn off Hardware Acceleration. 3. Change the renderer to WARP.
  8. Please post a screenshot of your Performance options under Settings.
  9. Do you have the Game Ready or Studio driver installed? If you have the game ready driver installed, try installing the Studio driver to see if that makes a difference.
  10. You can see my ASUS ROG specs below, I don't have any issue with the object selection tools. What are your specs and are the GPU drivers up to date from the GPU manufacturers website(s)?
  11. And what GPU do you have and are the drivers up to date from the GPU manufacturers website.
  12. Go to settings, performance and switch the renderer to WARP and untick Hardware Acceleration and set RAM Usage Limit to half of your RAM. That should help if you have an old graphics card.
  13. You may also want to go to the HP Smart website and look for support there ... HP Smart
  14. Doesn't seem to affect a AMD 6900HX with a GTX3060 make sure your OS is up to date using v24H2 Build: 26100.2894.
  15. HI, If the files are on an external drive or NAS have you tried moving to the local disk and opening from there?
  16. No problems on either of my PC's.
  17. Are you installing Photoshop or Affinity Photo? If it is Affinity Photo, see the system requirements here: Photo Editing Feature List | Affinity Photo
  18. Try switching to the NVIDIA studio driver as there are no issues with the RTX3060 on either studio or game driver. May be a hardware issue as I have AMD CPU as listed in the signature to my post here.
  19. Yes, I do, the only other thing I can think of is you have, common across all systems, another application causing a conflict. Things such as a Asus GPU TweakIII are known to cause issues, and there are of other apps listed here:
  20. Go to Settings, Performance and turn Hardware Acceleration off. Also when updating your NVIDIA drivers make sure you download the latest from the NVIDIA Website.
  21. Make sure your NVIDIA drivers are up to date from the NVIDIA website on your Intel computer and make sure you have installed the ARM version on the other computer. I don't have any issues either on my ASUS ROG with a GTX3060 or the ProArt with ARM.
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