ghwxxx Posted August 20, 2020 Share Posted August 20, 2020 When I create an extra artboard and place it in a non-integer position, the exported image is always incorrectly sized In this screenshot, notice that the Y-axis of selected artboard is 0.3px Then try export this artboard, height is 1001px if position not integer , then size always +1. It same to X-axis. Quote Link to comment Share on other sites More sharing options...
walt.farrell Posted August 20, 2020 Share Posted August 20, 2020 Yes, that's the way it works. You need to be careful to position them at integer pixel coordinates, and give them integer pixel sizes. Using the Snapping options can help with that. ghwxxx and Alfred 2 Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. iPad: iPad Pro M1, 12.9": iPadOS 17.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.5 Link to comment Share on other sites More sharing options...
Alfred Posted August 20, 2020 Share Posted August 20, 2020 5 minutes ago, walt.farrell said: Yes, that's the way it works. It’s understandable that the width and height need to be integers, but it’s far from obvious why the position coordinates should matter. ghwxxx 1 Quote Alfred Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.4.1 (iPad 7th gen) Link to comment Share on other sites More sharing options...
walt.farrell Posted August 20, 2020 Share Posted August 20, 2020 1 hour ago, Alfred said: It’s understandable that the width and height need to be integers, but it’s far from obvious why the position coordinates should matter. I agree, but Serif seems to want it to work the way it does. I don't recall why, though I think Mark Ingram may have explained it once in a way that made sense to me (but which I've unfortunately forgotten and lost). Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. iPad: iPad Pro M1, 12.9": iPadOS 17.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.5 Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.