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export size wrong when artboard have decimal part


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When I create an extra artboard and place it in a non-integer position, the exported image is always incorrectly sized

522056267_2020-08-20204356.thumb.png.3d3656f5bbeb7e0c3e63bd5d3b302b54.png

In this screenshot, notice that the Y-axis of selected artboard is 0.3px

Then try export this artboard, height is 1001px

1637592505_2020-08-20204817.png.05b79399c89eb100d75ef26348479a98.png

if position not integer , then size always +1. It same to X-axis.

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Yes, that's the way it works.

You need to be careful to position them at integer pixel coordinates, and give them integer pixel sizes. Using the Snapping options can help with that.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
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5 minutes ago, walt.farrell said:

Yes, that's the way it works.

It’s understandable that the width and height need to be integers, but it’s far from obvious why the position coordinates should matter.

Alfred spacer.png
Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro
Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.4.1 (iPad 7th gen)

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1 hour ago, Alfred said:

It’s understandable that the width and height need to be integers, but it’s far from obvious why the position coordinates should matter.

I agree, but Serif seems to want it to work the way it does. I don't recall why, though I think Mark Ingram may have explained it once in a way that made sense to me (but which I've unfortunately forgotten and lost).

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
iPad:  iPad Pro M1, 12.9": iPadOS 17.5, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.5

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