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Found 7 results

  1. Greetings everyone! I've stumbled upon an unusual bug in Version 2.1.1. Here's the situation: I'm designing a four-pointed star-like shape by utilizing the negative space between four adjacent circles with the Shape Builder Tool. After that, I used the Corner Tool to give those sharp points some smooth rounded edges. At first glance, it's perfect. But when I attempt to mirror these particular stars the rounded edges unexpectedly revert. For context, I've mirrored other designs, like a random shape I created using the Pen Tool + Corner Tool, and they kept the rounded corners, like you'd expect. While I know there's the Star Tool for crafting similar stars, I firmly believe shapes like this created the shape builder tool should handle this as well. To be clear: I'd rather not bake or convert the rounded corners to nodes and keep them flexible/adaptable! For those who prefer visual explanations, here's a short clip to illustrate the problem. Corner_Tool_Bug.mp4 Maybe some of you might have faced and resolved this, or at least can confirm the bug? Any insights or solutions you can offer would be awesome! Here's my sample file, if you'd like to try. Corner_Tool_Bug.afdesign Thanks! Dennis
  2. Love to be able to copy single nodes, line segments, or a selection of nodes – including the exact geometry of any curve handles – and then paste it/them into the front node an open curve. With the option of pasting its mirror version – vertical, horizontal, or both. It is very hard to manually make a curve exactly match another one. Repeatability is crucial for precise work. Snapping control handles (when they arrive) will sure help, but copy/paste of any of a curve's (or shape's) selected bits would be supremo! You can easily copy an entire curve/shape, but not parts of one. You can do the former, delete what you don't need, and then attach the bits you need; but that's a long way round. I apologize if you've heard any or all of this before (and please correct me if any of this is already possible). Oh, and as Sven Kalkschmidt already suggested, the functionality of the following Illustrator plugin looks amazingly useful: https://www.youtube.com/watch?v=wpOaC5XGyZU Thanks for your attention, and keep up the awesome programming, Serif/Affinity!
  3. This really surprise me. I've been trying Mirroring but instantly I heard all the power of my fans, was really weird cause when I'm using Blender is really silent. So, I launched the task manager and... look that! All the work is over my CPU, meanwhile my Quadro is just yawning! So I wonder, if this is a this a bug
  4. amazing how much a couple of sunlit leaves can be used to waste (LOTS) of time I'm not going to explain it all-- that's nearly book , but as always I am very open to sensible questions and honest comments the leaves were recorded with Panasonic Fz300 raw file >file edited in Lr5 and Ap> file mirrored with Affinity (Filters >distort>mirror) 'til something looked Ok > tiff files added the a base layer via "place" >takes a while for things to fall in place Bottom right hand corner pic is made from two mirrored files Cheers folks
  5. Hi, first of all I am impressed by the great Software at that Price - thanks! I tried to rotate some path points and hoped that the brilliant concept of Adobe Illustrator was implemented in your Software where you can rotate and mirror just by using modifying keys like strg, alt and shift. Also it was very easy to Position the Center of Rotation/mirroring using the alt-key. Ok your Approach is different, but it would be great if you could have a look at it. However your Approach seems to be Buggy: I can rotate the path Point by using the slider in the tranformation Panel nor entering the Rotation angle, because it always falls back to 0° whenever I carry on with other objects. Also I cannot define the Center of rotation. I Appreciate any Feedback on this. Best regards, P.S. I am using Affinity Designer
  6. Hey everyone! Do you know if there is a way in Affinity Designer to mirror the rotation of handles that are not aligned by 180° to each other? I also attached an image to illustrate this (I've got H1 and H2 and want to place H1 to H1 new): (EDIT: In the image, the distance from the node to H2 and from the node to H1 new are different. It should be the same, though. Using shift + dragging the handle will snap it to the same distance, but also force it to snap back to 0°) Also, when I make changes to a node's handles (N1 in the following image), can I paste those changes to another node (, maybe including mirroring, which in this case would be needed)? I could modify the data in 3D applications and import it back using SVG, but that approach seems kind of overkill and not like an efficient workflow. Thanks for any ideas, Greetings, Shu
  7. This is slightly less of a feature request and more a way for me to get an idea out of my head and out there where others might be able to find it. I think it would make a great feature for Designer, and to be honest I’m quite surprised no other app has something like this yet. Yesterday I was putting together the artwork for a logo (in Illustrator CS3, so not entirely analogous to AD), and part of the design consisted of a series of leaf shapes arranged around a central point of rotation. What I had to do to achieve this was draw my original leaf shape, and then use the rotate tool and duplicate that leaf shape the number of times I needed. If this arrangement then didn’t look right, I have to undo/delete all of the duplicated leaves until I only had the original drawing, then edit that drawing and re-duplicate it to test my changes. It was a clunky way to go about the process, but to my knowledge there still isn’t a better way to do this. -- What I’m proposing is a feature that allows you to take an object/group/layer in the document, and apply a live mirroring or instancing feature based on a defined plane(s) or point of rotation. The workflow would be something like: 1. Select the object that you wish to mirror/instance 2. Add a mirror/instance effect/adjustment to the object 3. You would then have the ability to customise the mirroring/instancing effect based on: - Type of mirroring (plane or point) - Whether the object is “reflected” when mirrored or retains its original appearance - Number of planes to mirror on (if using a plane mirror) - Position of the point or plane(s) - Angle of the plane(s) (if using a plane mirror) - How many instances to create around the point (if using a point mirror) - What angle distance should separate instances (if using a point mirror) When editing the original object while the mirroring effect is active, all mirrored instances of the object would update live based on the mirror effect’s settings. The parameters of the mirror effect could be updated live in a similar way to adjustment layers. Finally, there would be an option to commit the mirroring and convert all instances to editable shapes. -- I would see this as a powerful companion to the new symbols and assets feature, as it would allow for even more flexibility when working with reusable objects. In particular, this would be very helpful when creating patterns and other designs requiring symmetry and repetition. EDIT: I should also mention that this idea is inspired in part by 3D apps such as Blender, Maya etc, which make use of mirroring when creating meshes.
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