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  1. In this lesson we look at how you can use your iPhone to design vector based artwork and send it over to Affinity Designer on your Mac. Also allows you to add additional shapes within Affinity to use... https://youtu.be/B9E_uahfeLo
  2. A scaled down version of the Affinity suite for iOS would be great for editing and designing on the go.
  3. Hi, I show you my last work (juste for fun). An icon who represente a fried egg icon for iOS ! I made it, only with simple shape, fx an gradient effect ! the idea was come when look an old tuto for Sketch and when i cooked fried egg for the diner (inspiration is everywhere !)… I have keep the background color (because i like the gradient), and i created my icon on it ! Thanks for watching !
  4. Hi, here are some designs for my personal project: an iOS app for anglers: https://www.behance.net/gallery/23018151/iFishBook-App-Design (Still fighting with some AD bugs & UX inconsistencies, though :()
  5. Dear Team, I`m iOS Developer and need an App for edit images. I need create images and edit existing files. I need know: 1 - Is possible resize images; 2 - Shadow effects; 3 - Basic effects from Photoshop (because designers give me projects for export labels); Thank`s, and sorry for my english, I`m Brasilian developer and my friends designers are like this app too.
  6. I have seen this topic come up a lot on these forums and in social media and I was just curious what kind of workflow people are using that would make working on multiple platforms beneficial. I first started using graphic apps like PageMaker, Freehand, and Photoshop in 1995 when the difference between Mac and PC probably hit it’s lowest point ever with the introduction of Windows 95. At the time it would have not been logical to develop for only one of those platforms given how little difference there was between the two of them. Being cross platform was helpful to me at the time since our graphics department at school was all Macs and the computers at my house were always PCs. Today my set up is nothing like it was in 1995. Nearly all my workflow (outside of a few Adobe apps) are all Mac based. This has to do with the fact that programs that focus on platform specific features, I feel, generally end up being better then their cross platform competitors. Here is a quick scan through my application folder: the Omnigroup apps, Transmit, Sketch, iDraw, Bento, iBooks, iBook Author, Billings, Pixelmator, Automator, HoudahSpot, Tembo, iWork, iLife, etc. If someone were to give me a PC to work on I don’t know what I would do since 80% of my workflow is not available on Windows. Adobe, on the other hand, appears to be attempting to be about as cross platform as possible. Just a couple of days ago I read an article that said they will be supporting Chrome OS in addition to Mac, Windows, iOS, (eventually) Android, and no doubt others. If you feel that being cross platform is “the right way to do things” then it seems like your ideal set up is already available today. Yes, Adobe costs more but if they are paying all their developers to support all these platforms then it needs to cost more. Since I don’t really use other platforms (meaning non Apple platforms) I don’t see why I need to have to pay for my software to be developed on those platforms any more. Personally I don’t see the value in being cross platform at all these days. From my point of view it is a dated concept that once made sense but a sea change has occurred over the decades since then. I have been waiting for 6 or 7 years for someone to take full advantage of features on the Mac with pro apps and that is finally starting to happen over the last couple of years. A windows port (or Linux, Android, etc) would force the developers to strip out most of the greatness that makes Affinity Designer Affinity Designer. Their product line without the foundation that it is built on would end up being a totally different product, one that is crippled. This then begs the question why don’t they just make a product that is Windows only? This is exactly what Serif is already doing. If any other platform makes logical sense to port Affinity to I think it would be iOS. Since Mac and iOS share so much of the same code base it seems most of the work would be in creating an interface for a touch screen which would seem manageable to me (ok, I’m not a developer so I probably shouldn’t say that with absolute certainty.) Also when you consider that as Affinity focuses on developing for the Mac iOS will at the same time continue to become more mature. Maybe all the Mac features are currently not available in iOS 8 but what about when it reaches iOS 10 or 11? I don’t mean for this post to sound pro-apple and anti-windows. I am just stating that for this product line it makes more sense for it to be single platform. Even if Microsoft succeeds in remedying the problem that is Windows 8 and Windows 10 comes out and it is a wonderful release I still don’t think that gives justification to support it’s development necessarily. Windows has a different foundation so it makes more sense for someone to develop a product that tries to take full advantage of the technologies that it provides from scratch. Another issue to deal with is that MS is so hit and miss regarding their OS releases. If Windows 10 is a success but Windows 11 flops (like Vista and WIndows 8) that is going to make developing for this platform difficult. Apple has generally had a proven track record with OS releases so Serif is basing their product line on a platform that will continue to improve and not get worse. Again if you have rational for what a cross platform solution would offer that an Apple based platform does not I would like to know what the rational is. We have seen a lot of companies become very successful by staying limited in focus so the argument for adoption of broader platform support would have to go up against a long list of arguments against it.
  7. One of the things that really bugged me about my PS / LR workflow is the way that Photos would get passed back and forth between the two apps. With a typical workflow you start with a Photo in LR and then need to send it to PS to do something that LR can't do. LR makes a copy of the photo so when you are done editing it you now have two similar photos in your library. If you decide you want to edit the photo again you now have three copies and then four etc. The way this operation should really work is you make an adjustment in Apple's upcoming Photos app, say move the brightness to 27, and then when you export the file to Affinity Photo it uses the same photo instead of a copy of the photo. You should then see your brightness adjustment of 27 in Affinity Photo and then be able to make an adjustment to the brightness again to 15 which should then show up in the settings to Apple's app as you return back to it. I can understand some of the reasons why Adobe's workflow was clumsy, they were trying to get a 17 year old app to work with a brand new app after all. But now that both Apple and Affinity are both starting out at version 1 and at essentially the exact same time let's try and get the way this works under control. I disagree with many people on this forum that Adobe's photo solution works pretty well I think there is a huge opportunity for taking on Adobe in this area.
  8. Hello, Unfortunately the forum search feature does not allow my to search for less than 4 character search terms, so 'iOS' is out of the question. Does the program offers any sort of 'automatic' (if you will) export functions/features for iOS icon designs? Eg, automatically export files with the various required iOS icon sizes? Thanks.
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