Jump to content

KipV

Members
  • Content count

    584
  • Joined

  • Last visited

Everything posted by KipV

  1. As I understand it Windows at one time was much more popular for 3D artists since the classic Mac OS did a poor job at running 3D illustration programs. I don't think that is an issue anymore with 3D illustration. Developers could potentially bring their software over to the Mac if they wanted to. I don't follow 3D illustration that closely but hasn't that already happened? Have most of the exclusive 3D illustration tools moved over to the Mac now? I mostly work in 2D so I wouldn't know.
  2. Yes, this issue has been brought up and is known by the developers. I am having the same problem on my Intuos 5 and Pro.
  3. One of the things that really bugged me about my PS / LR workflow is the way that Photos would get passed back and forth between the two apps. With a typical workflow you start with a Photo in LR and then need to send it to PS to do something that LR can't do. LR makes a copy of the photo so when you are done editing it you now have two similar photos in your library. If you decide you want to edit the photo again you now have three copies and then four etc. The way this operation should really work is you make an adjustment in Apple's upcoming Photos app, say move the brightness to 27, and then when you export the file to Affinity Photo it uses the same photo instead of a copy of the photo. You should then see your brightness adjustment of 27 in Affinity Photo and then be able to make an adjustment to the brightness again to 15 which should then show up in the settings to Apple's app as you return back to it. I can understand some of the reasons why Adobe's workflow was clumsy, they were trying to get a 17 year old app to work with a brand new app after all. But now that both Apple and Affinity are both starting out at version 1 and at essentially the exact same time let's try and get the way this works under control. I disagree with many people on this forum that Adobe's photo solution works pretty well I think there is a huge opportunity for taking on Adobe in this area.
  4. I wonder if there is a way for the developers to work closely with Apple on this? Even though the products are made by different companies Affinity could really use an app for navigating photos and Apple could use a Photoshop like app to work with it. I know Yosemite will have extensions will that make it easy for the two programs to work together?
  5. Going over all the posts I have written in this thread I noticed there was a couple of big points I left out. One is that if Adobe is going to continue skipping nearly all the developer tools that Apple provides there gets to a point where you wonder why they even develop for the Mac. Yes, it might make sense to do so today but as all these Mac specific apps mature I can't see much reason for sticking with apps that are not optimized for the platform they are developing on. I am also highly skeptical about third party companies like Adobe trying to take on cloud features. Cloud functionality needs to be provided by the operating system not by the third party in most cases. I think we will begin to see that as iCloud and Microsoft's cloud service mature. It's always been up to the operating system to organize your files I think it should mostly stay that way as we move into the cloud era. Another benefit of OS manufactures being in charge instead of Adobe is that they have the option of providing private server options for people who need more security. I wonder if we will begin to see iCloud give you an option of using iCloud Drive on a private server especially now with that incident recently where a celebrity iCloud account got hacked into. Adobe has a lot of challenges in these areas and it doesn't seem likely to me that they can deliver the goods.
  6. I have been going through the tutorials from Illustrator WOW Book series with great success. It's good to know that most of the books we have lying around are still useful for Affinity Designer. I just remembered the Killer Tips series that I really enjoyed too maybe I'll flip through that book and see if any of it applies.
  7. The topic should expand when you click on it. Then click on one of the subtopics within the main topic.
  8. KipV

    Then, this happened!

    Nope, even after refresh the link icon doesn't show up in either Safari or Firefox.
  9. KipV

    Then, this happened!

    I hope that YouTube link is showing up for you.
  10. KipV

    Then, this happened!

    Here is a video of what is happening at my end: https://www.youtube.com/watch?v=I6sIDdTFc8w&feature=youtube_gdata_player
  11. KipV

    Then, this happened!

    MEB I am not getting that attachment icon after clicking "more reply options". I saw the attachment icon at one point when I wasn't looking for it but know I can't seem to find it now.
  12. @hifred You are basically arguing over semantics at this point. I don't know how easy it is for a Windows developer to make a Mac product since I am not a developer. When I said "it was easy" what I really meant was it was easier then bringing a product based on Mac technologies over to Windows that doesn't have the equivalent technologies. Of course bringing it to Windows wouldn't "break everything" I said it would cripple the product. Instead of having a great product you would have a watered down sorry port of Affinity Designer. One of the developers said another reason for not porting the product is they just aren't that impressed with Windows 8. Here is a post on their Facebook page on September 17: " It's not out of the question at some point but we're focusing on finishing the mac suite over the next 12 months first. To be honest Win 8 wasn't a confidence booster to start ploughing loads of dev on this new suite into - hopefully Microsoft get a better grip on what Windows will become at some stage!" So yes it's a limitation of Windows 8. I ask you the same question again, if Serif can make a good port of Affinity over to Windows why wouldn't they do that and get paid by all those Windows users? Financially speaking that would be the logical thing to do and ye they don't do it. Why do you think that is?
  13. @MEB Yeah, I agree that large business will take longer to move over non Adobe solutions. @HiFred I never said that it would be easy for all Windows developers to write Mac apps and I am sure the task has become even harder with Apple’s move from Carbon to Cocoa programming. What I stated was that it wouldn’t be possible for Affinity Designer to move to Windows, at least not without having to cripple the product in the process. Here is a fact regarding Windows. Over the last 13 years MS has put out exactly two good desktop operating systems (XP and 7.) Over the same time frame Apple put out 10 good operating system versions. Apple released a lot of great foundation technology that MS wasn’t able to copy. Mac developers can now reap the benefits of all that great technology released over that 13 year time frame. If the Windows developers you brought up wanted to they could work hard to make a Mac product alongside their Windows products. The fact that they decided not to isn’t some short coming of the Mac platform. You should be complaining to the Windows developers that didn’t bring their products over not to the Mac developers that CAN’T bring their products over to Windows. This is the reason Affinity is so much better then Illustrator in so many areas. Illustrator can’t rely on the Mac specific technology since if it did it would no longer be a cross platform product. Also there is no financial reason for Affinity to stay on one platform. If Affinity could be ported across to Windows fully in tact why wouldn’t they do that and grab all the extra money? @Ianstudio Yes, we are in pretty bad need of an ID competitor these days. I think ID did a pretty good job during it’s first decade so competitors didn’t see a need to make a product that would go head to head with it. Now that the recent updates have gotten lackluster it’s a good time to introduce some competitive pro apps. The popularity of ebooks will likely lead to companies that specialize in that area such as iBooks Author. @CartoonMike Thanks for the education on Manga Studio. I didn’t realize you could only export as raster. It’s good to know that someone else believes that having one large graphics company dominate is something that will die out some. People were able to get their job done when there wasn’t a single large distributor so I don’t see why we can’t go back to that.
  14. KipV

    Then, this happened!

    Affinity Designer needs to have the same "essentials" badge that Sketch has. I would post a picture of it here but I can't figure out how to upload photos to this forum. I think it's also a good idea to post a comparison review in Amazon between Illustrator and Affinity Designer. I wrote a review on the Photoshop page of a competitor and it rose to become one of the top reviews so there is obviously a lot of people who are interested in hearing about good competition on Amazon. http://www.amazon.com/Adobe-Illustrator-CC-Digital-Membership/dp/B00CS75N2I/ref=sr_1_12?ie=UTF8&qid=1412442994&sr=8-12&keywords=illustrator+cc http://www.amazon.com/Adobe-Illustrator-CC-Digital-Membership/dp/B00CS76EI0/ref=sr_1_2?s=software&ie=UTF8&qid=1412443058&sr=1-2&keywords=illustrator
  15. MEB I actually don't think it's unrealistic to see a large number of Mac users move off Adobe. This will not happen over night but I can see a transition one app at a time over to better products. This change may occur over the course of a couple of years but there is a high level of probability for this. The question a lot of businesses will ask themselves is how long do you want to keep spending a premium for mediocre Adobe updates? Most people probably won't want to pay a premium for long if better options exist. I also don't see why you need to have one company that makes all the software. I can use my Affinity, iDraw, Pixelmator, Sketch files that can interoperate with the Adobe apps. I have been running my business fine recently without hardly any Adobe apps and I think that will continue to be the case as Adobe's competition keeps advancing. I actually don't think retraining is that big of a time commitment. If you used Illustrator and Freehand you can grasp Affinity without major downtime. If you can't find time to learn the program on one of weekdays you could always learn it over the weekend.
  16. Hifred the PCs developers making the products you talked about could easily bring their software over to the Mac. AutoCAD has returned to the Mac and many 3D products are now available for it. When Steve Jobs first introduced the original Mac OS X he really hyped up Maya being ported over to the platform when the OS just gained the underpinnings to run the software. There are no technical reasons that I am aware that would prevent those PC developers from bringing their software to Mac. There are however a ton of technical reasons why Affinity Designer can't be ported to Windows.
  17. Affinity seem to integrate pretty well with Adobe apps in my experience. An Affinity Suite would be nice but it's still possible to do your job alongside Adobe apps. I think part of the reason for there not being a Windows option is that Windows hasn't been advancing as fast as Mac OS has from the 2000s on. At one point they even went 5 years without putting out an update so it just seems unrealistic to me when Windows users expect them to port to an OS that is moving that slowly. For that reason it seems like Adobe could own the Windows market for a very long time. The Mac OS X updates provided many great technologies for creative apps that I am not sure Windows has. Maybe one of the reasons Adobe has been raising it's prices is that they foresaw losing much of their market on the Mac to smaller companies so they needed to make up the difference on the PC side. Last year I think I spent close to $1,500 on Adobe updates (including all the plugin updates) and I hardly even open their apps anymore!! If other Mac users are doing the same thing I can't see them continuing to pay these high prices for Adobe software as hot new graphics apps seem to keep coming out on Mac every few months. Just about the only thing I use regularly is LR and that can be replaced.
  18. Does Windows not have a strong modern competitor to Illustrator? What about Corel Draw or Magna Studio?
  19. Carlos I am not sure if Affinity needs a product that takes on every single feature that is in Photoshop. Some people believe that Photoshop already takes on too many areas and should be split apart into smaller apps. One advantages that some of PS's competitors have over PS is that they don't bring along all the legacy bloat. It's important to keep in mind that the age of many of Adobe's apps can be as big of a negative as it can be a positive. Also I find that I don't spend as much time in PS anymore. A lot of people's workflows have shifted over to raw processing apps like LR, Capture One Pro, and Apple's up coming Photos app for Mac. I don't know what you are looking for in a page layout app but there are some options out there today. Printworks is a new one that has come out from a great company. I haven't used it but the reviews seem to be pretty good. I am not so sure what I think about multiple pages in an illustration app. I used to use FH for an illustration program not because it did a great job but only because I found it was less buggy then PageMaker (I didn't have time to learn the fledgling ID back then.) Illustrator didn't get multiple pages until version 13 and I don't think that decision was due to technical limitations by Adobe. I think the best approach is to do what Sketch does and not have fixed page sizes but instead a unlimited canvas to work with that can later be split into artboards. I think when you make an illustration it's a totally different discipline then doing a page layout. When you start a layout you usually know the dimensions of your book, website, email ad, business card, etc. But sometimes when I start to draw I don't want to think about what size something is going to be. I can worry about a designs dimensions later when I bring my illustrations (and photos and text) into the layout software.
  20. I see, looks like that is also where we can turn palettes on and off as well. Good to know.
  21. I noticed when I move over to the draw persona that the colour, line, swatch, and brushes palettes vanish. I was wondering why this is? It doesn't seem like any of the tools are raster specific, in fact those tools seem to be available under the fill and line boxes on the left side of the screen when working in draw persona.
  22. I found them. For some reason they were hiding down in the lower left portion of the screen. I don't think I moved them there but maybe I did by accident.
  23. I don't know how to bring those palettes over to the draw persona. Could you tell me how to do that?
  24. Those palettes are really nice to have at the side of the screen though. It would be nice if they let the users customize the palettes so they could pick if they wanted them to show up or not despite the persona they are in.
×