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  1. To be honest, I remember I made it start in wine but there were some missing dx11 apis in dxvk that caused crash when creating new file. Haven't had enough time to hack around and I don't use this type of SW on daily basis, so not much motivation either.
  2. None. Just make sure it works with wine and don't support it officially or in case you want official support, wrap it around as appimage. Haven't tried it but it should be doable. https://github.com/RazZziel/PortableLinuxGames/wiki/Creating-appimages-from-windows-applications
  3. Hey guys, it seems it's finally possible to run affinity products under linux. https://forum.affinity.serif.com/index.php?/topic/94180-running-affinity-on-linux-finally-works/ I will try that later tonight and might end up producing script or flatpak with builtin dependencies. Relevant previous discussion: https://forum.affinity.serif.com/index.php?/topic/65310-an-attempt-to-run-affinity-designer-on-linux-via-wine/&page=2&tab=comments#comment-467010
  4. The problem is not in wine actually, but https://github.com/doitsujin/dxvk/issues/785 Someone tries to port the api Serif switch from that effects api They show us some love and make frankenstein build that uses some of the macos stuff (opengl I guess instead of d3d10) that we could run in wine or directly bundled with wine in flatpak. They provide community source to make it work (something like WPS office) They make pure native port It's not much we can do.
  5. Webdesign and slices in photoshop? What is it, 2007? I'm front end dev and that's not how the web apps are made today. There are tools like Sketch or Figma that cope with ui design trillion times better than anything from Adobe (even Adobe got xd for this purpose).
  6. K guys. As I mentioned in another thread there are things that need to be done in dxvk. Maybe we could crowdfund development of these tools to make it happen? For those of you who don't know. I was able to install and run Designer via wine, but failed to create new project. I found out there are some missing d3d10 functions in dxvk. I'm wondering how does mac version look like.
  7. Didn't encounter it. But I have staging wine (latest). Arch Linux user. multilib/wine-staging 4.0-2
  8. Installation works flawlessly even from exe binary file (need to override concrt140 after installation), but I think there are some D3D10 functions missing. DXVK works with gdi (no artifacts), but there is no function for some effects library. unimplemented function d3d10.dll.D3D10StateBlockMaskEnableAll See: https://github.com/doitsujin/dxvk/issues/657#issuecomment-423802952 However, I found this: https://source.winehq.org/WineAPI/d3d10.html After overriding d3d10 it just crashes on wine err: Failed to create surface Without dxvk 0042:err:d3d:context_rest
  9. As far as I know, affinity products run on Windows 7 as well. This means, they don't use UWP. They use 64bit .net though (this one creates the issues). I've seen some bugfix in wine changelog related to affinity designer like a month ago.
  10. Well, I have contacted codeweavers few months ago. I'm just not really sure if it could work anyway.
  11. Just want to add my 2 cents. I've been using linux for at least 10 years. I can't recall any moment where I would end up with any kind of "complex" problem in recent years. There used to be issues 10 years ago, but linux desktop have come a long way. Today, most of hardware is supported out of box and the probability of having the wrong one is really low. More than that I have an experience of buying a ssd that didn't work in macOS, but did in linux on the same macbook pro. These things about non working hardware and problematic setup are more of a myth nowadays. Another m
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