Fantoga
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Fantoga reacted to a post in a topic: Expand Stroke v2. Affinity mods deliberately lie?
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Expand Stroke Needs Work
Fantoga replied to RPCarruth's topic in Feedback for Affinity Designer V1 on Desktop
They are aware and...now that Publisher is out the door...actively working to resolve these issues. -
MEB reacted to a post in a topic: Expanding Stroke amazing precision
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Chul reacted to a post in a topic: Expanding Stroke amazing precision
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Expanding Stroke amazing precision
Fantoga replied to LarrySunshine's topic in Feedback for Affinity Designer V1 on Desktop
Hey Larry. We use Designer alongside Adobe suite. For precise logos and technical illustration, we use AI with Astute Graphics plugs to avoid the issues discussed in this thread. For more whimsical illustrations and for final finesse and layout I already prefer Designer, Photo and Publisher. The toolsets are so well integrated. Plus, Designer supports copy and paste from AI. Affinity suite is still at 1.x. These things take time, particularly for a smaller company with limited resources. Prioritizing Publisher will likely keep the lights on for the foreseeable future and let them focus on resolving these issues. -
Expanding Stroke amazing precision
Fantoga replied to LarrySunshine's topic in Feedback for Affinity Designer V1 on Desktop
I doubt Publisher would be here and production-ready if all hands had not been on deck for development. Designer provides great value...but the Affinity suite as a whole is astonishingly cost effective for small businesses that rely on design software. I am eager for a few tools too but it is all well worth the wait. -
Whatever the technical reasons for the limitation, such functionality is useful and, frankly, common in compositing programs. The lack of non-destructive FX and adjustments to image masks is IMO especially counterintuitive considering we can paint on and erase image masks with the Pixel persona brushes. The "Rasterize to Mask" workflow is cumbersome but certainly better than nothing.
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Is there any reason why an Alpha should not be composed of pixels? Alphas can be composed of pixels and non-destructively inverted, feathered, blurred etc. in Photoshop and other programs. This is a surprising limitation that diverges from the generally non-destructive nature of the Affinity line. It will not keep me from continuing to test and learn Affinity products but I hope they revisit this workflow...especially with Publisher on the horizon. This is something that should be resolved in the core code that affects the full suite IMO. Keeping an extra copy is a messy workaround for a variety of reasons. But thank you! I am just starting out and appreciate you taking the time to confirm that this is not user error after all.
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Exact same settings here. It is not working in my tests here on Windows. Tiff image converted to a mask cannot be blurred or altered with any nondestructive FX or Adjustments. Vector items work fine. If I add the blur before converting to mask it works but then there is no way to tweak the blur. Can anyone on Windows confirm? Thanks.
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Related. Can anyone confirm that, once an image is converted to a pixel mask with "Rasterize to Mask", we can no longer nondestructively add FX or Adjustments? Follow Method B outlined above then select the grunge layer and add a Gaussian Blur from FX. Same goes with adjustments Invert. Does not seem to work and seems it should. Again, I feel like I must be missing something.
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Considering moving some projects over from AI & PS. Trying to distress some text using the method described by DWright. Can anyone please explain why Method A outlined below does not work? I feel I must be missing something...probably an obvious something. Method A (not working): 1) Placed a grunge image in a layer above the vector text 2) Right click and select "Mask to Below" 3) Fail. No masking is applied based on the grunge gray values BUT the text will be "Clipped" by the boundaries of the image Method B (working): 1) Placed a grunge image in a layer above the vector text 2) Right click and select "Mask to Below" 3) With the Mask layer still selected, go the menu: Layer > Rasterize to Mask 4) Success! Any input greatly appreciated. Thanks.