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Max Basok

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About Max Basok

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  1. it's not crucial but some weird stuff going on with scrollbars. I personally keep scrollbar hidden by default but there are issues both ways. when scrollbars is hidden by default it has glitch in lower right conner, ugly thick scrollbar in swatches panel and swatches itself shifted. when scrollbar is visible by default it's reduces workspace, makes border around the canvas asymmetrical and distinguish workspace from panels in Light UI witch is look a bit disappointing to me. I don't have any particular ideas but it would be nice if you'll made your wonderful apps even better. actually, it concerns all three of them — I just don't want to make tree separate topics and spam. thanks
  2. here's the tricky one… I like Designer Dark UI and I do not like System Dark UI. but there also a contextual menu witch controls by Designer. it causes some strange combinations. could you please do an appearance of contextual menu dependent on System UI not Designer's (like it was until 1.7)? actually, it concerns all Affinity products — I just don't want to make three separate topics and spam. thanks
  3. I've changed OS version to customer Mojave and there are still same interface problems (3/4)
  4. macOS Mojave 10.14.1 Developer Beta 2 (but I believe it’s already in public release). in Dark UI Publisher looks similar to Designer. in previous versions (before 1.7.0.128 I believe) Publisher wasn’t so flat. there was the same problem with Close/Minimaze/Zoom buttons not only at Preferece window but all over the program
  5. by the way, can add sort of Preview Mode from InDesign, so you can hide all guides, grids, baseline, left&right studio at one click and look at your layout?
  6. another thing, Beta release doesn’t really need such things right from the box…
  7. my guess, they’re preparing promotional material (like artwork examples available on the start screen) in these last days
  8. so, it's almost summer. have any ideas in wich mounth (supposedly) Publisher will be available?
  9. definetly, uniform. at least, for me it's hard to imagine non-uniform scale when it takes complex shapes
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