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Frozen Death Knight

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Everything posted by Frozen Death Knight

  1. Yeah, those were the ones I was talking about. Where can I find those again? I remember there was one brush I absolutely loved for sketching but I forgot to add it to my personal collection before everything changed.
  2. The way I recall it, there were DAUB brushes packaged into Affinity a couple of versions ago. Don't know what exactly happened to those, but I happened to have a couple of them at least. I'd rather get an answer from Serif for confirmation on what is and isn't okay here since they made all the programs and added these brushes. Either way, the DAUB brushes are like 2 or 3 at most and can be easily removed for the final version.
  3. @Dan C Thanks for answering back! I hope people will enjoy it once I am done. : ) The categories I am currently looking at are a couple each from Acrylics, Dry Media, Markers, Watercolours, DAUBs, and Pencils (tried to check all the categories to make sure where they came from). I have picked a small minority from each section, so they are a pretty condensed version of the currently available brushes. The amount of Affinity brushes are somewhere around 20-25 out of 69 in the current version of the brush pack. Most of the brushes are actually handmade that I used to have in Photoshop back in the day and are typical standard brushes with settings that don't require lots of tinkering. The Affinity brushes in question are there to help adding a bit extra texture to break up the typical monotony of standard digital brushes like the round and square brushes. I would have made them myself if I could create brushes from a canvas selection in Photo, but I have to wait till 1.9 for that since it was a confirmed feature. It just takes too long to do in the current version, which is why I came here to ask about using the built in packages. ^-^
  4. @belltype Sounds to me like you haven't calibrated your pen. Go to Wacom Tablet Properties -> Pro Pen -> Photo -> Calibrate -> Calibrate... and you will be able to fix the cursor after following the instructions.
  5. It is going to get added in 1.9 according to the devs, so we just have to wait for the Beta.
  6. https://www.artstation.com/artwork/WKdLQv Was practicing different mediums by mixing 3D sculpting and Greasepencil in Blender and then finally finishing it with a 2D paintover inside Affinity Photo. Was a lot fun! Here is the original Blender version before the paintover for those who are curious.
  7. There are only a couple of businesses I would like to see Serif tackle with their software line-up; animation by adding a timeline for Designer and Photo (vector animation for UI/UX design like After Effects, pixel art animation, and standard 2D animation clean-up), 3D editing of textures (which they are already working on), and a DAM just to make make for a stronger image editing suite. Most of these do not require a brand new program to address. The last thing I want to see is Serif trying to emulate Adobe's business model of trying to tackle every single creative business under the sun. Frankly I don't think Adobe has been very successful at this considering how much legacy stuff that exist in their softwares and that they keep losing ground to other competitors that specialise at specific needs. Premiere Pro pretty much lost out to Davinci Resolve for instance. There are tons of ways to design and build websites nowadays, so you are hardly stuck with Adobe. Flash/Animate is kind of amazing because how much that software fell from grace when it used to dominate. Etc., etc. Heck, even Photoshop lost out to competitors in the 3D texturing business despite being the hub for 3D texturing back in the day, and even when they bought out Substance Painter last year they are very soon facing competition from free alternatives like Quixel Mixer and ArmorPaint. If Affinity is able to handle 3D texturing well enough you could also replace Photoshop as the go to software for dealing with final retouches at the end of a 3D texturing workflow. Still, the focus Serif should have above all of these is the core features and tools for the current line-up. Affinity has so much room to grow without creating a single new program for the next 5-10 years if so desired. I hope the devs specialise on these 3 core programs for a long time, since there are plenty of other programs you can replace the rest of Adobe's suite with. You can't however fully replace Photoshop, you can't fully replace Illustrator, and you can't fully replace InDesign. I want that to change.
  8. I was in the process of wanting to make a free to use brush package of my most used brushes in an attempt to make it easier for other artists to jump into Affinity. However, some of them are from the brush packages already inside Affinity, so I wanted to ask and make sure if it's okay for me to distribute them for free like in the Resources section on these forums. There are quite a lot of really nice brushes I have come to use in nearly every project, so I felt like taking some of the best ones and distributing them in a more condensed version would be something people would appreciate.
  9. Yeah, they really need to fix those. Though, I do hope that a shape builder tool arrives shortly after those are fixed. Would make for a good one-two combo.
  10. But booleans are the system that runs a shape builder tool in the first place. Asking to remove them is like asking to remove the engine from a car in an attempt to drive. 🙃
  11. Are you on Windows? Did you download 1.8.5 and go into Preferences -> Tools -> Tablet Input Method to change the tablet input? They just changed it so that Low Input (old WinTab behaviour that Affinity has always had) is the default setting. If you use a decent tablet with a computer and OS that can support Windows Ink or High Input (better precision WinTab that got added in 1.8), you should try those settings and see if that improves your situation.
  12. @Mark IngramYeah, I am pretty sure they mean a true fullscreen experience like how in Photoshop you can press F and just hide everything, including the Windows and Mac bars that show what programs you are running, etc. New View in Affinity does hide everything in the program, but you still have to deal with the big Start button and stuff on Windows as well as the scroll bars and header with minimize, fill screen, and close always visible on your open document. So those things take up extra screen space compared to just having a true full screen view. I really like joeyoshi's suggestion of being able to enable true fullscreen per document window with one window having all the important panels open with the other filling the entire screen to get a full overview of your work.
  13. Well, unless you can somehow show people what exactly the problem is, it is hard to help you. Are you able to record a video of the slowdowns? Which effects and filters are giving you trouble? Is there a way for others to replicate the issue as well to confirm the issue of slowdowns?
  14. @Marcel_nl Here is the latest build. For future reference, the latest Beta build is always pinned at the top of the Beta forum for each program and platform. EDIT: Since I am home now, I can give a more descriptive explanation on how to change the input settings. To find the tablet input settings, go to Edit -> Preferences -> Tools -> Tablet Input Method. The list has the options Low Precision, High Precision, and Windows Ink. For fixing your Wacom tablet using Windows Ink, open Wacom Tablet Properties, pick Pro Pen -> Application: Photo -> Calibrate -> Use Windows Ink. Hope that helps! 🥳
  15. Download 1.8.5 and go into Preferences. Somewhere in those options there is a new setting where you can choose precision input for your tablet device; legacy (low precision) WinTab, high precision WinTab, and Windows Ink. I suggest trying them all to see which one works best for you. P.S. If you use Wacom you need to go into your Wacom settings and enable Windows Ink for your pen in all Affinity programs. Otherwise the Windows Ink option will not work at all.
  16. Are you talking about brushes with textures? If so, go to the Brushes panel and click in the upper right corner where you can import brush packages into Affinity. I believe you can also drag and drop directly into the program, but I might be wrong.
  17. Being condescending to excuse bad design will not give you any points, I'm afraid. Also, I don't use Macs while working and I do not care about what your Mac can and can't do. Plus, you talk like you have multiple people working together with you with multiple computers. I am one guy with one PC with very few options but to restructure everything from scratch to make this work. Assuming everyone has the same options as you is just plain arrogant.
  18. I agree with @Jowday in spirit. I think it is a cop-out to say that the user has to adapt to the program when the program is a clear outlier among its peers. Not being able to direct the cache in a business where cache data can fill a lot of disk space is just poorly thought out. Having to change your entire infrastructure for handling data for a single program which will take days to restructure is just a lot of unnecessary inconvenience. Pretty much every program I use has solved the cache data issue, so why can't Affinity? I have been able to adapt to a lot of Affinity's shortcomings and I think the devs have done a pretty decent job at addressing some of the core issues I've had lately with good communication on their end. I am sure they will understand my point and address this eventually. I am however not going to restructure everything on my PC from scratch when I have had no problems in the past. It is not worth the time and effort just to make this single problem go away. Sorry.
  19. I have more than one SSD you know... Affinity is using the smallest one of them as well, since I originally installed Windows on it and then later installed a secondary SSD years later. You honestly think I will completely reinstall Windows and move all important files (over 500 GB) from both SSDs elsewhere just because Affinity can't switch drivers for cache storage? Absolutely not.
  20. This problem has been driving me nuts lately. Because of my hard drive only having a couple of GBs at most to work with since I use a lot of programs, I have come to rely on my other hard drives for storage space and only let the essential stuff run from my SSD. However, because I can't for some reason change the cache directory during a work session, I am constantly bombarded with this message since Affinity keeps using up my main SSD. Because of this I am constantly having to reload my projects. While nothing really gets lost since the program does successfully save, it is still a very, very annoying thing to have to deal with. It also doesn't help that because of lack of memory that my web browser keeps shutting down, so the problem keeps spreading because of the lack of a cache directory feature built into Affinity. I hope you consider having this as a high priority. Files can get quite big when working, so it would be to most people's benefit.
  21. @Kochab You can customise your render size by typing the number you want and then add "w" or "h" for width and height respectively. For instance, "1080h" is a full 1080p HD image with 1080 pixels in height. "720h" is 720p, etc., etc.. You can also break the image ratio by typing something like "1080w, 1080h" which produces a 1080x1080 pixels square image, even though the original may have had vastly different proportions. Agree about half size and third. Would love to be able to just type "0,5x" just to get half the original size when rendering.
  22. The latest one I like a lot better. The textures blend nicely together instead of just being laid on top and looking the same across the entire image. Nice work!
  23. Wanted to work on something a bit lighter with finished lineart inbetween some heavier projects, so I drew Alita from Alita Battle Angel. Really digging some of the brushes that got added in 1.8, which I used for this piece. ^^ https://www.artstation.com/artwork/8eB8E6
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