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PassiveAggressor

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Everything posted by PassiveAggressor

  1. Hey all I've made a video showing several features (and bug fixes) that would make AF better for game art. Hope you find it useful Cheers, Passive
  2. PassiveAggressor

    Improvements for Game Art (Video)

    Please note that although this has some bugs listed in it, I didn't want to duplicate the post in bugs, hope that's ok?
  3. PassiveAggressor

    Fine line quality

    Lots of great improvements to the latest version, any news on the fix to the nozzle generation? ta Passive
  4. PassiveAggressor

    Fine line quality

    Firstly let me say I love AP on my iPad, its an great app and with the planned new features and fixes it will become Awesome! Please don't think me reporting bugs is in any way a rant (I've seen too many of these here already, try not to take them to heart developers!). I just want to help make AP as good as possible Saying that, here is a bug I really think needs fixing. When drawing fine lines using the apple pencil with pressure controlling brush size, you get bad aliasing artifacts at small sizes: (Please note that this also happens on the PC version with a wacom) Cheers, Passive
  5. There already some good stuff in AP for making seamless textures but 2 additions would make it Great! 1) Have a toggle for repeating the canvas display, this way you could preview the tiling of your texture and check for seams and bad repeating patterns. (even a texture with perfect seams can look terrible tiled) Texture with no seams: Texture viewed with repeating canvas: Yuck, horrible tiling! 2) Wrap all painting operations so painting over the edge of the canvas wraps round to the other side. (this would make creating tiling textures a breeze) (You'd want to do this while using a repeating canvas) Thanks, Passive
  6. PassiveAggressor

    Fine line quality

    Great news its getting looked at, Thanks for all the good work, cant wait to see this fix in Cheers, Passive
  7. Firstly, I've just bought AP on my iPad and I'm loving it! How about a Camera Persona to take RAW photos in app. So rather than switch to another app, taking a RAW photo on that, putting it in Photos, Switching to AP, then importing that image from Photos, we can do it all in AP? Cheers, Passive
  8. PassiveAggressor

    Camera Persona

    holy cow, that's Amazing news! great stuff, thanks v much Passive
  9. PassiveAggressor

    Fine Line Quality

    Hi, I've noticed that drawing fine lines (1 pixel width lines with a pressure sensitive tablet) produces some bad artifacts. (click to see at full size ) I suspect this may be related to this bug: https://forum.affinity.serif.com/index.php?/topic/39045-brush-sizes/ i.e. bad brush sizes, but cant be sure. thanks, Passive
  10. PassiveAggressor

    Fine Line Quality

    Sadly I think this is still happening in 1.6
  11. PassiveAggressor

    Brush sizes

    Quick update on this bug. Its still in 1.6 but I've noticed something interesting. If you use a tablet the brush size behaves much better but when you switch to using a mouse, the size is still very wrong. cheers.
  12. PassiveAggressor

    Brush sizes

    Hello, Just notices a odd thing with brush sizes. While trying to do some pixel art with the pixel tool, I noticed the size I set for the brush doesn't match what I actually get. As I increase brush width from 1 pixel upwards using the ] key I get big jumps in the actual size of the brush. Cheers, Passive
  13. PassiveAggressor

    Fine Line Quality

    Oh that's great news! thanks, on a related note are there new trails for 1.6 ? cheers.
  14. PassiveAggressor

    Fine Line Quality

    Just wondering, has this bug been fixed? and is there a bug tracker that we can check to see whats been fixed? thanks.
  15. I've recently tried to simulate low colour bitdepth in AP using posterize and layer blend ranges. ( see this post https://forum.affinity.serif.com/index.php?/topic/40899-using-posterize-to-simulate-low-bit-depths-in-ap/ ) But I realised I couldn't filter out whole colour channels using the blend option graphs. So the feature that would solve this (and be useful for other things) is the addition of channel filtering check boxes to the blend options panel. Then you could selectively turn off channels without effecting other. Thanks Passive :)
  16. yeah, Icon export for both AP & AD would be awesome
  17. PassiveAggressor

    TGA export

    Please note that TGA is a very useful format for game programmers who program their old engine as it's easy to write load and save functions for. Please add it :)
  18. How about a mode / tools / brushsetting for hand painting normal maps using stylus/pen angle.
  19. PassiveAggressor

    Channel filtering in Blend Ranges

    Please note that although you can turn off channels on a layer, its not the same as being able to filter them out in the blend ranges!
  20. PassiveAggressor

    Channel filtering in Blend Ranges

    Just so people understand the request:
  21. Hi all, One thing that would be very useful pixel art and mobile graphics is to draw in a low bit depth like rgb565 or rgb332. It would be amazing if AP had such colour formats but I thick that's unlikely. But what you can do is use a Posterize live adjustment layers to simulate them. Now doing this for formats like 4444 (16 shaded of colour per channel) works great but my problem comes when I try and simulate formats like 565 where the green channel has a different bit depth to the other. To do this you need to use 2 posterize layers, one for red and blue (at 32 shades) and one for green (at 64 shades). and here's my problem. I cant get the blend ranges of these posterize layers to work! I need to get them to only effect certain channel which I tried to do by dragging down the "Underlying Composition Ranges" for the other channels but it doesn't work. Not sure if this is a bug or I'm just doing something wrong, Any Ideas? Thanks, Passive
  22. R C-R's solution does give you a "correct" simulation of rgb565 but it doesn't update in real time if you modify the underlying image. I think MBd's solution would work if there was a way to use blend range to block off a channel but I've just realised that's currently not possible. You can't use a histogram like graph to remove ALL the red channel without effecting the other channels. What we need is some channel checkbox's to filter out channels, which I've just made a feature request for: https://forum.affinity.serif.com/index.php?/topic/40955-channel-filtering-in-blend-ranges/ Cheers, Passive
  23. oh no problem, thanks for all your help. perhaps i'll make a feature request for check boxes to disable channels in the blend ranges. cheers!
  24. At first glance on mine it looks correct but on closer inspection the result isnt just 2 shades of green it has many shaded:
  25. Actually yes, its still rather "strange". I've tried both ways with a test image and get "bad" result with both.. here what I wanted to happen: the linear version gets closest but still has lots a shades in the result. I'm not sure if its possible. heres my test file: rgb111test.afphoto
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