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About davide445

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  1. For a presentation I want to recreate from an high res image such as this one the VR screen door effect and also the problem with anti-aliasing for near horizontal or vertical lines due to limited resolution So instead to eliminate an image defect I want to introduce them. Any hint will be really appreciated.
  2. Apologize for not answering before, need to finish the 3D topic I was working on. Yes as @James Ritson state it's a format used for realtime engines heightmaps. I discovered with Houdini I can directly export in the correct heightmap format, but is useful to have also a pipeline with AP to fast correct them if the landscape didn't come from Houdini. Btw I just used AP for patching a boken heightmap coming from a cartographic source, so always useful tool here.
  3. Seems this is generating still an RGB image and not a single channel. There is not such a control for enabling or disabling color channels in Photo?
  4. Want to save an image with just the red channel enabled instead of the whole RGB. I can't find a way to achieve this, but sure there is one.
  5. Looking at image organization or DAM solutions the most obvious are Lightroom: does have the Senseai engine for automated categorization, but of course require the subscription that's a no deal for me Capture One: a bit pricely and focused also on image editing, not needed since I already own Affinity Photo iMatch: interesting, lacking some automated categorization features digiKam: interesting, also fully manual and not sure his compatibility with Windows Darktable: also focused more on editing than categorization I've seen also some cloud services such as Cloudinary, Clarifai or Imagga but we are back to the subscription model and these are mode development tools than for end users. Some high level DAM such as Elvis does have out of the box the integration with Clarifai, Google Vision or AWS Rekognition services, but I suppose the license for such high end enterprise tool will be steep, and is needed to add the services pricing. Didn't really find a solution, wanted to ask who has experience in using previous tools how big is the effort for using manual tagging.
  6. Collaborating with a NPO organizing ballet courses and events, I find myself after some years dealing with serveal thousand of photos coming from different sources (professional photographers, amateurs photographers, smartphones, etc). Needing to manage the creation of posters, refresh of the website, booklets and so I need to search for the best photos needed for the specific goal: i.e. single dancers full figure for the poster, groups with good light for the website. This is becoming increasingly difficult, with the regret of missing great images just since I didn't have the time navigating thousand of them. So was looking if there is any solution specialized for images categorization / tagging / labeling / whatever is need to later search them. Better will be some automated feature based on image content (i.e. similar images, or extending a few examples I provide for categories) and not a manual creation, since the standard classification methodology (format, date, geotag etc) didn't make sense since most of them are not my images and for events there are thousand shot in 2 hours in the same place.
  7. davide445

    Data merge

    +1 for Data Merge, using PP for our associates certificates creation
  8. So this topic can't be in the (Resolved) subforum I suppose, or need to be merged with other tracking.
  9. Filter Forge: "AND´╗┐ while our developers try to solve this official support problem with Serif, there's one nice and simple workaround: copy and paste to use FF and AP together." "Filterforge 6 isn't working anymore. In the latest 1.5 it works fine..." Not my job to check but the post in the beta section is referring to FF 6, we are in the 8 version, the other post state you are working together to solve the problem, are you? Since appear nobody is doing anything...
  10. Tested today since I'm evaluating FF 8 to be used with AP, and with any kind of selection in the photo if I try to open FF give me an exception <class XFW::ArgumentError> Unexpected mask presence state. FF is shown with Unknown status in the Plugins and I allow "Unknown" plugins to be used. In this FF thread the moderator state This was in December 2018, it's expected something is happening, or FF will remain in the limbo since neither FF nor Serif are working to find a solution? This happens both in stable 1.6 than in beta
  11. @firstdefence I can do it for some images, but for many others I need to deal with various lightening or color problems. Experimenting with masks and selective color adjustment layer appear some problems can be corrected Another problem using displacement maps generated from albedo, they are far from accurate, below an example using ShaderMap Pro (purchased a license), on the right is visible a bump in the displacement. I was evaluating either Filter Forge or Substance Designer for correcting this problems, but wondering if they will be able to parametrically correct the images, or I'm expecting too much and I will preferably need to use AP for the same goal.
  12. Returning on the topic I mapped last week most of the materials of the tower I want to simulate. Since I want to try the "homemade" PBR path I want to start with a clean image, and the vignette effect it's still hugely present, as in attached RAW image example. Since using AP rarely I dind't know of there is any custom mask I can use to manually correct the effect? In this image as example there is clearly a green dominance outside the central circle (clearly visible increasing the saturation), maybe applying a mask with some correction outside a circle? IMG_20190403_142703.dng
  13. Testing a bit ShaderMap appear to be really streamlined in his usage, most forgiving in term of input material than Quixel Mixer, able to autogenerate all what is needed, with good controls for the other parts. It's only a bit slow in applying and preview changes, and this can be a problem for doing experiments such as I'm doing. About PBR vs non PBR workflow both Unreal and Unigine are using PBR so it's not my choice I suppose (or I can always work on a non-PBR workflow? Pardon my ignorance, I never approached before this question). What I find anyway Affinity Photo useful it's part of the illumination and lens distortion correction, something more specialized tools didn't consider at all. Also going to experiment with photo based textures, my smartphone camera is able to shoot in RAW format, for my needs will I have any benefit in starting from this format?
  14. Wow that are informations! The goal will be to simulate the construction of an utility building (see image), made from steel, aluminum and internal lights. From what you say appear the best way will be to photograph some parts to have a reference (maybe using a color reference chart https://images.app.goo.gl/N1TLYHJX8Y7f266s5 as standard reference) and next use Megascan assets to create the final material.
  15. @SrPx next Wednesday will be on the location of a construction I want to map the materials, to develop a version of his simulation with maximum similarity (there will be also other versions more relaxed in term of realism). Based on current PBR workflow a better way will be use the photos just as reference and use product such as Mixer to achieve the result "mixing" other available Megascan materials and decals, or better use the actual photos and products such as Materialize to create the final material, as from the beginning of the thread. What do you think about the best option?

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