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dnebannoS

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  1. Thanks
    dnebannoS reacted to Mark Ingram in Extremely disappointed that this installs as an "App" and not regular software program   
    Hi all. Thanks for your patience over the weekend when our offices were closed.
    We've had a meeting this morning and decided to ALSO offer MSI installers to those people who would like them. I can't tell you when this will happen, as there is engineering work that will be required to allow this to happen, but we hope it won't be long.
    Thanks for your feedback!
  2. Thanks
    dnebannoS reacted to walt.farrell in Product keys vs. account driven licenses   
    There are no Product Keys with the V2 applications.
    Do you have a specific problem you're trying to solve?
  3. Thanks
    dnebannoS got a reaction from walt.farrell in Product keys vs. account driven licenses   
    Thanks for the info, @walt.farrell 😀
    I don't have a specific problem to solve. I just don't like the idea of the validity of a license depending on someone else's computer running. To me this looks like a first step towards an Adobe-like environment. Avoiding that was the reason most people bought Affinity products in the first place, I think.
  4. Like
    dnebannoS reacted to Patrick Connor in Inaccurate pixel view   
    Thanks for your help with this bug. We believe we have now resolved the problem and will make the fix available in the next public release (1.6). The fix can be trialled in the forthcoming Mac and Windows beta builds available from the relevant beta forums. The issue on Mac was OpenGL specific and does not happen on Metal, but hopefully is addressed on all drawing modes going forward. Please retest and confirm in the forthcoming beta builds.
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