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Posts posted by cloudbusting

  1. I second this suggestion. This is much needed for things like pseudo 3d text effects where fills can be offset to create a shadow/extrusion. This would also allow for the text itself to be edited easily at a later time without having to redraw anything.

    For reference, here is an example of what could be achieved with a transform fill feature  (I know - sorry for referencing Adobe here :7_sweat_smile: ):


  2. Hi,

    While importing a psd file into Designer, the image renders incorrectly with the image positioned off canvas and strange

    changes in colouring. The original psd is quite simple with just a photo of a crow with masked background. I haven't tested this on the latest

    Photo beta, however I believe I had this issue in AP too. I've attached screenshots of how it ought to be displayed.

    Edit: The file is also 16bit Rgb, so I'm not sure if Affinity supports this(?)

    P.s. Well done team on all your hard work, I'm looking forward to the next update!


    Windows 10 Pro Version 10.0.15063 Build 15063 • Core i7 • nVidia GeForce 445M

    Screenshot (227).png

    In Photoshop CC.png


  3. Hi,


    I'm having rendering issues when viewing vector shapes in Vector Viewmode.

    The edges appear to pixelate and blur despite having my Performance settings

    set to Bilinear best quality & Highest retina quality, etc. Appears worse when

    zoomed in. Edges appear rough and blurry instead of crisp in Draw persona.

    Bug does not occur in


    P.s. It's been a long time since I tested Affinity designer so apologies if I have overlooked something.


    Windows 10 - Version 1703

    nVidia GeForce GT 445M

    Intel Core i7

    12GB RAM


  4. It would be cool if a Vector Trace tool would have a feature for converting flat(ish) areas of colour to a mesh gradient layer (when this feature is completed) + a conventional "inked" linework/detail layer above it.


    To make this easier, Designer could put the input image through a frequency separation process first, to separate details and colour.


    This feature would be amazing for vectorizing simple marker and ink scans of design illustrations.

  5. I've been looking at some development of a very impressive auto-fill filter for lineart on G'mic and thought it would be something the Affinity devs might be interested in. Basically, it analyses artwork with an algorithm to determine contours and shape closures which can then be filled as a base for painting. It speeds up a monotonous colour blocking step of painting.


    Not a priority feature at the moment, but I thought it would be an amazing addition for illustrators working with raster imagery. I'm sure affinity could simplify the tool even more for usability. I've posted two videos that demonstrate how it works.





  6. Yeah, I guess I was thinking of a converter that would look at the photoshop preset and just pull the textures and settings into something that resembles it in DAUB, rather than native tpl support would be awkward to do I'm sure. A small one time conversion exe would make me happy too :D Even a community made one. I think Artrage did something like this?


    Gunna try out your pencils and see how it goes, thanks :) One think that bothered me about the non tool preset brushes in photoshop was the resolution of textures and worrying about large print formats, etc.


    I think I understand the multiple nozzle principle but when you say flow, do you recommend setting it to a slow flow? Would this somehow build up a high res texture? I notice you have DAUB blenders also which I look forward to trying. One thing I really missed in photoshop was a similar pencil blender to Artrage. It basically creates a frosted blur to the pencil strokes much like a tortillon or similar, rather than blurring it completely. Yeah - told you I was fussy xD I may invest in your full pack

  7. It would be lovely if I could convert my brush presets into a format Affinity could recognize. I know the .abr format is supported, but it would be great if I could convert .tpl brush tool presets. I have bought some of Kyle's brush packs to match with scans of my artwork so I can work over them with natural results.


    As DAUB & .tpl carry a lot of similar attributes and brush textures, I figure some sort of converter would be possible. Even if it was just a quick and dirty external converter app, anything would do!


    Would love to hear your thoughts (I know other features are more of a priority at the moment). Also if anyone has had any success with converting .tpl brushes with their textures, etc in tact, I'd love to hear from you!



  8. A .TPL brush importer would be amazing at some point. I bought some of Kyle's mega brushpacks and would love if I could import them all to affinity for when I eventually cancel my adobe subscription...

    +paolo.limoncelli I must try your brushes out! :)  I like to work over my pencil sketches with digital pencil brushes that match the drawing well, so I can be too fussy for my own good :3 Do your pencil brushes scale well for broad strokes, whilst keeping a fine texture? Or is the texture separate with DAUB? Sorry, I'm not that knowledgeable on the affinity format yet!

  9. I just disabled display scaling in the properties panel for the Affinity Photo app, but this hasn't made any difference. Also the brush spacing is set to 1% so it's not that either.


    I was wondering if this is expected behaviour for the brush tool in its current state? Here is a quick gif to show what I mean. The gif has a low framerate so it looks like the actual stroke has lag, but it doesn't! It's the pixelated slow draw that's the problem, even though I have tried to turn it off as you suggested.


    You have to click to view the gif at full screen to notice the issue


  10. Yeah, that's what I thought. Will there be any fix or optimization for this in the near future? Unfortunately this might be a dealbreaker for painting or illustration work for me. I notice there have been similar discussions across the forums about this.


    I think my laptop specs are fairly good for painting by today's standards, however what would you recommend for compensating for brush rendering: faster CPU or faster GPU? What does the brush engine rely on most?


    Thanks for your time, Mark :)

  11. Thanks for the info :)

    Yeah well it certainly is a bug even if it's not readily apparent to the privileged graphics card owners! Even so, graphics tablets will find it hard to cope with this sort of rendering problem. Btw, it's not lag as such that I'm having problems with, but that pixelated rough stroke that appears whilst painting. And, I'm sad to see you think it won't be fixed soon :(


    I illustrate in pencil/dry media usually and I need to be able to render fine details in real time. For high end photo retouching and the dodge and burn technique, high end brush precision in real time is very important. Not sure if I could afford to compensate with a graphics card... My cpu is generally ok and I have a Geforce 445m but it's old now... Still the problem persists.


    Btw, what would you recommend if you were to suggest a hardware upgrade to compensate well for this? A card, faster ram or cpu?  Or is this rough anti-alias brush stroke drawing something that cant be fixed this way?

  12. At the start of the stroke there indeed is a lag which makes difficult to draw (specially) , paint (a bit less severe problem), and retouch (I guess can slow you people down, too).

    Brush engine is going to be changed or something, as far as I know.

    Hey SrPx :) Just posted about this painting/edit render lag thing. Wasn't sure if it was just my preferences but I have it set to Bilinear rendering... Is it a general bug? Disappointing for painting...

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