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Brian_J reacted to a post in a topic: Equirectangular Projection: Adding Graphics Anchored
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Hey Brian- Sort of - but the method in there isn't accurate 100% - Creating multi layers and merging down would be cumbersome and not handle well - flattening the layers would just the same, These are very destructive as you have to Export and then Undo so you can Get back to editing if the job needs to be edited. But yea.
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Hopefully that's the right terms. I took a top picture of inside my car. the outside was super bright to get the interior perfect exposed. So I thought...."take a picture of the outside to be perfectly exposed and now is there a way to do Mask Luma Brush to brush out just the overexposed windshield relieving the layer underneath perfectly exposed outside???
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reguar11 reacted to a post in a topic: [Designer] Add ability to export all artboards automatically
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Alfred reacted to a post in a topic: Justify Correction Help
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SrPx reacted to a post in a topic: Creat SVG For mo2
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Welp - I will cross post this answer since it does seem there are people out there searching for answers I tried variable checkboxes in the export settings and found out a couple of things. 1) IF you have a Transparent background, it will make it a solid in the 3D rendering. 2) Adding a White background behind the "logo" will reverse the process and make it so it 3D's the logo and not punches it out. 3 )In order to Show Logo, you'll need to check the checkbox HOLE in the first option. As you'll see - the logo looks good (I took out the words as I was trying some stuff