tbelgrave
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tbelgrave got a reaction from mattaudio in How to Edit the Alpha Channel
No argument here, just saddens me that this feature is likely the most requested at this point on the forum and the devs have simply ignored us for years at this point. I absolutely love AP otherwise.
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tbelgrave got a reaction from ChopperNova in How to Edit the Alpha Channel
No argument here, just saddens me that this feature is likely the most requested at this point on the forum and the devs have simply ignored us for years at this point. I absolutely love AP otherwise.
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tbelgrave got a reaction from Christoph Werner in How to Edit the Alpha Channel
No argument here, just saddens me that this feature is likely the most requested at this point on the forum and the devs have simply ignored us for years at this point. I absolutely love AP otherwise.
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tbelgrave reacted to Mike_A in How to Edit the Alpha Channel
So frustrating. This application is really good in so many respects and could be in every professional studio worldwide. Except it can't because of just few silly issues like this. I really don't get Serif. I really don't.
Affinity Photo 2.0 trial uninstalled - and back to Photoshop.
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tbelgrave reacted to Christoph Werner in How to Edit the Alpha Channel
The development seem to be more interested in "new cool" features instead of boring industry standards...
But I'm still hopeful while I'm back using photoshop meantime.
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tbelgrave reacted to Christoph Werner in How to Edit the Alpha Channel
Alpha channel editing is something the most professionals do every day. And the confusing/unusable system in Affinity is something that should be chagend asap in my opinion. I also don't understand why this is not touched for such a long time. AP could be so good.
I stopped to use AP because of this and jumped back to Photoshop.
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tbelgrave reacted to thelebaron in How to Edit the Alpha Channel
3 years later and how is this is still (not) a thing? Is this just a technical impossibility for development because I cant really think of a good reason not include real alpha editing.
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tbelgrave got a reaction from iNfeRnO in How to Edit the Alpha Channel
June 2, 2022 and just hit this painful roadblock in my work today, took me 2hrs to realize I had to do a crazy workaround to get it sort of working. This is a staple in Game Dev and I absolutely loved my switch to AP from PS up until now. I ended up using Photopea to work with alphas, wasn't even trying to channel pack.
One MAJOR issue I had was when applying the alpha is it absolutely obliterated my RGB info, so when I exported the texture (TGA) only the alpha map was present, how is this possible in 2022 with such a popular program? I had to use a free web based app to do this simple task.
Has any dev/mod address this issue recently? Because this sincerely bums me out
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tbelgrave reacted to keena in How to Edit the Alpha Channel
Well, this topic is more over 3 years old now. I'm not surprised that people are still trying to find answers.
As far as I know, there never was any response nor reaction from official site and probably never will be.
I guess the very most of us gave up on this "already".
I'm just still following this topic, because... well, hope dies last... even though it is almost burned out
But the truth seems to be:
They don't answer, they don't care = Do not await this feature to be present at any time in any future
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tbelgrave reacted to MattyWS in How to Edit the Alpha Channel
its not really fixed anything, it's still awkward/impossible to use for channel packing compared to the likes of photoshop... and trust me I hate photoshop, I'd prefer Affinity any day but sadly this is the one thing I can't live without and Affinity doesn't provide. I'm still not exactly sure why it's an issue... People want to draw or copy paste, in all 4 channels, a black and white image(mask, layer whatever people call it) and save that out as a tga, tif, exr etc for the sake of using each channel but simply cannot do that without destruction occurring. It seems deceptively simple maybe, but it's such a basic function.
Sadly I still can't defend Affinity Photo in this regard because it makes the application useless to everyone in my line of work. I do however still recommend Designer, but someone pointed out there is no timeline animation in designer or photo which would make their jobs as UI designers also harder/more awkward than just using Illustrator... Which kind of leaves me here saying "you could use affinity but it wont do things you want it to do, and then devs know this but haven't done anything about it for several years".
Mind you you guys did add TGA eventually which I still thank you kindly for.
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tbelgrave reacted to tazcebula in How to Edit the Alpha Channel
This is a massive issue, so much so that I'm going back to Photoshop - sorry I can't wait for you guys to sort it out, why on earth can you not edit alpha channels - it makes no sense at all. This is a basic requirement for game dev.
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tbelgrave reacted to efflam in How to Edit the Alpha Channel
Is there any way to get the developer's attention on this? The current workflow makes affinity photo unusable for any texture work in games involving alphas. Especially for Unity where you routinely have to copy roughness into the alpha channel of the metallic map.
I hate photoshop but this is a deal breaker for me. Give us the ability to copy paste buffer into alpha.