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  1. I was about to promote AP to digital painters and concept artists in my community as a photoshop alternative, but based on your answer @Patrick Connor I will make sure to support products with teams who care about the game art market, (including donating to open source projects like Krita). Thanks for being very honest though, at least I know upfront before recommending AP to people in the games industry.
  2. Is there any way to get the developer's attention on this? The current workflow makes affinity photo unusable for any texture work in games involving alphas. Especially for Unity where you routinely have to copy roughness into the alpha channel of the metallic map. I hate photoshop but this is a deal breaker for me. Give us the ability to copy paste buffer into alpha.
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