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kevn86

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About kevn86

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    Newbie

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    Male
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    Digital EVERYTHING!
  1. I'm just here to say that I personally LOVE the temp Alt override model. It comes in handy so freaking often lol it just makes so much sense... Being able to set ridiculous parameters in the snapping menu knowing that I'm not committing to anything because I'll always be able to just Alt it all away whenever I want/need to is such an empowering thing. It may not seem like a big deal to some - but to me, ANYTHING that removes the potential risk of "wasted time" associated with expressing creative freedom on the fly while working on a project is absolutely priceless. This feature, along with so many others that you all have implemented has made an impeccable impact on my ability to safely and consistently push the boundaries in everything that I create. Sure, I could create in AI. But with AD, I can BE creative. I'm able to create so much more efficiently and that extra time allows me to experiment within those creations. AI is a means to an end, AD is a playground for creativity. Seriously, thank you for pushing YOUR boundaries and enabling me to push mine. I know I'm not the first to say so, but that doesn't make you any less deserving of my sincerest gratitude :)
  2. kevn86

    A font to watch out for

    I'm all about wacky fonts and I respect the hell out of him for creating what must have been extremely challenging. I actually love the idea behind this font, it's clever, mad creative and quite relevant in terms of recent popularity. But I can't say I'll be getting this when it comes out... The "I" looks like a "[" - meh, I can look past that. The "V" looks like a check mark - whatever, still cool. The "K" looks like its' either the only lower-case letter in the set, or not a "K" at all lol :P but I dig it. What kills it for me is that a handful of the characters lack the significant illusion of depth that the majority of them prominently showcase, which is kind of what the whole font is based off of :/
  3. :) I'm glad it was helpful! Yeah the only differences I've been able to find are related to selection. I absolutely find both useful, groups especially help me keep track of layers that I'm trying to keep within relative position. I'll typically begin working in layers and layer containers until I'm finished with a certain section and then I'll group and move on to another. So I'm using layer containers to help me organize my layer panel, maintain my desired hierarchy and pre-plan batch FX without changing the way that I'm able to interact with them on my canvas while I'm still working on a particular section. Once I'm ready to focus on another section I'll group them, basically as a pseudo-locked set of layers. Meaning I may not be sure about final placement yet, but for the time being, I don't want any of them to be able to move from where they currently sit in relation to each other. I try to reserve locking for a more permanent placement reminder. Then when I come back to work on that group, I'll promote it to a layer and dive back into the canvas. Or I'll sometimes use grouping simply to be able to select separate sets of layers and layer containers more efficiently than manually selecting them. Makes it much easier to explore arrangement possibilities. I wouldn't assume the devs believe either to be "higher functioning" than the other :P I feel like "Convert Group to Layer" would probably be a better way to state the action. Grouping/Ungrouping are familiar actions to users of such applications and even carry the keyboard shortcuts commonly associated with each action. But the layer containers are a bit unique to Affinity, although the function is similar to that of isolation mode in Illustrator. So Layer(s) -> Group is already a thing, and Group -> Ungroup is already a thing, but Group -> Layer [container] is a new thing (as far as I'm aware, anyway...). Sure, you could easily create a new blank layer, and move the grouped objects inside the new layer and delete the (now) empty group. Or ungroup the group, and place the objects inside the new blank layer. Like most applications there are multiple ways to accomplish the same objective. But it's much easier to use the promote action :) so I'm definitely glad that it's a two-click option, I guess they had to name it something! lol :P For what it's worth, it would be awesome to see it make its' way into the right-click menu within the layers panel...
  4. The move and node tools act differently toward groups and layers. Best way to think about it is that (aside from container level FX) LAYERS will never act like GROUPS unless you group them (or select them together, of course). GROUPS act like GROUPS (obviously) but can also act as layers... So what's the difference? How do they each act? Pretty simple really. But it's probably easier to show you :P here's a quick screen recording for you. Main takeaway is that you can force AD to treat groups as layers by double clicking on the objects within the group using selection tools. Using layers to hold other layers is basically just to help you organize your layers panel, they'll still act like layers as far as your selection tools are concerned - although it will still give you the ability to add FX to the entire layer container as you would with groups. You can also have multiple layer containers within a single group, and vice versa. Groups are like folders, layers are like files, you have to double click to get into folders, once you're in a folder you can single click between the files in that folder - if you want to get into a different folder, you have to double click on a file within THAT folder. Ungrouped layers and layers within layer containers are like universal files, no matter where you're at in your file/folder structure you can always access them individually with a single click.
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