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Framelynx

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About Framelynx

  • Rank
    Member
  • Birthday 11/23/1983

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  • Gender
    Male
  • Location
    Sydney
  • Interests
    Chillstep, Linux, 3D, Web Design

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398 profile views
  1. I know right? Just a anecdote: My mac is getting battery change right now. (3 days wait). Using my Linux Ryzen 9 3900x. Had to use Affinity on my Windows Virtual Machine, And a bit of Scribus. What a pain. Luckily it was small stuff. Interesting tidbit: Codeweavers have updated their branding https://www.codeweavers.com/crossover I even bought a the Affinity Suite (windows version) just to try a port, a wine, a virtual machine.... actually cheaper than subscribing to Adobe for 4 months. They should start a crowdfund for PortJump $9000(x1-3) - https://www.codeweavers.com/portjump Imagine. Raise $9000(x1-3) to get The Affinity Suite working on Linux. Maybe much less since the suite share the same engine. Of course we understand business risk. Crowdfunding helps reduce that risk. Heck, I'll buy other Affinity products to help support them. Been enjoying all my windows games on Steam Play... wishing I can also enjoy windows Affinity on Steam too! Maybe Affinity need to put their software on Steam! 😂 I laugh... but is it actually possible? The whole M1 Mac line up seems exciting and all but I'm done with Mac.
  2. Never heard of Gravit, looks pretty good! Thanks for the recommendation! Strange that it's proprietary AND free.
  3. There's Virtual Box on Linux. I have a 12 Core Ryzen 9. RTX 2070. And Running virtual box with GPU fully utilized, it works rather smooth and snappy at first.... IF the composition on Affinity is simple. But for the bigger slightly more complex compositions with many layers, it really chokes. This Youtuber says VMware Player is faster than Virtual Box. Agreed on the development costs. As I've mentioned. They should try porting it with CrossOver which only costs $9000. Like seriously... 50 users buying all 3 would cover that.
  4. Hey... here's a crazy idea... Affinity should just release their app on Steam and let "Steam Play" and proton or whatever make it compatible for all systems. I used to have all these WINDOWS ONLY games ALL suddenly work on Linux The Affinity developers simply don't want to support Linux. I'm guessing that doing so would bump up their tech support/maintenance expenses. Which means the one off cheap $70-$100 fee won't be enough cover technical support. Otherwise they'd have to do subscription like Adobe, which means pissing off their entire fan base and losing everyone's trust. Whenever iOS/Mac/Windows updates its OS, it causes all their developers to spend time updating their software to make it compatible. Mac seems to be be quite infamous for updating frequently, and perhaps costing Affinity in tech support. And Apple is where all the "creatives" are. I'm an atypical creative that wants to leave Apple and go to Linux because Apple has become a bit 1984. I'm using a Linux laptop that's 2x more powerful CPU&GPU than Apple's best. And $3K cheaper! WTF!? Linux OS updates are so much slower and stable. I'm guessing the tech support for Linux would be far less than Linux. But not many veteran creatives are on Linux or would want to switch to Linux. Even I'm finding it tough to transition. Which is why the most financially feasible option would be Wine/Crossover at https://www.codeweavers.com/porting Porting costs $9000 vs $0.5-1 million in Native Development. So to get Linux on Affinity, one would just need to buy a windows version. (Which I've bought on special incase. Using Virtual Machine for now.) https://www.codeweavers.com/compatibility/search?name=affinity Currently compatibility rating for Affinity is 1/5. Once enough creatives feel like they can switch to Linux, then maybe Affinity might consider making it native. DEAR AFFINITY... Would you at least consider porting it for $9000? Can we crowd fun $9000? 30-50 customers buying all 3 Affinity Programs would cover that!! PLEEEEESE?
  5. Has Affinity tried to get crowdfunding for Linux development before? I would happily contribute! I read somewhere that you guys need $500,000 or so to break even? That means if only appx.2000 users buy all 3 Affinity programs. I'll buy 2x for my worker so now you only need 1998! =D Some Linux distros/flavours are just so much quicker and agile than Mac and Windows, and so much more stable! Mac has been getting more and more unstable recently even when freshly bought!
  6. I would be paying $300/month actually. can I afford it yes (rather save it for mortgage/rent etc). Can I make make business profitable without it? Yes Thanks to Affinity. And a tiny bit of Adobe CS5. "Adobe falling apart" meaning: The Adobe programs starts to work less and less well with every upgrade of MacOS. Uninstalling completely and reinstalling doesnt help. Photoshop crashes automatically after opening new file. And quitting normally generates a crash error. Nothing wrong with Adobe software per se. The MacOS upgrades is what screw things up. And it happens so frequently that things become obsolete faster. Sometimes new OS upgrades are necessary for security or additional features but they make more things incompatible. I know Adobe programs work well. With that much money poured into it compared to affinity, I'm sure it helped. But I'm actually doing well without Adobe. If I can do the same thing without paying more, why not? Now I want to get away from Apple too (fine software / hardware though it is)
  7. BTW why can't Affinity do a kickstarter campaign? Wouldn't that prove once and for all if you have enough supporters for it? Or has that already happened and failed? I would totally back it! take my money! PLEASE!
  8. I’m a 15yr senior graphic designer / art director (been using adobe on mac for 20 years) - I don't speak for all creatives... I REALLY WANT TO MOVE TO UBUNTU STUDIO but can't yet.. coz Affinity's not there! I despise Adobe for introducing subscription. I despise Apple for forcing machines and programs into obsolescence with their ”free upgrades” they nag you without option to permanently silence. Software that once worked stopped because they can’t afford to keep upgrading their product to fit Apple’s new release and apple does jack all to support good software. Tim Cook prioritizes profits at the expense of quality and value. Adobe's the same. I reached a point where if I upgrade macOS, Adobe suite (The last non Subscription version) will stop working permanently, but if I don’t the Affinity publisher won’t work! Luckily Affinity fixed that issue without needing to upgrade macOS. The Adobe suite is falling apart. And I’m using the Affinity suite now. That was the last straw. I get that Affinity need to be careful where they invest development. If Affinity lose, then we all lose. Apart from limited collaborative potential, scribus is quite awful to work with. Gimp and Inkscape are ok. And I’ve reconfigured them to behave as close to the Affinity/Adobe suite as possible and I know how to use them well. But they’re still lacking (mainly scribus). I’ve already asked my team to adopt Affinity on Mac and that was tough, I don’t think I can push them to adopt the Open Creative Suite. It’s largely that open Source files are quite incompatible with adobe, and affinity files. I wish those open source developers would just get their head out of their asses and make their software a bit like Adobe but better, like how Affinity does it. But noooo, they’re trying to be special. but i understand why they can't do things like make Scribus open adobe's IDML files, but Affinity can. I would pay for the whole Linux Affinity suite in a heartbeat if it was available on Linux. it would mean that I can finally leave Apple and Windows for good. I would even pay quadruple if it’ll help Affinity! (Still cheaper than adobe!) Coz I trust that Linux and Affinity won’t pull dirty tactics like subscription and obsolescence and that the software will last. Affinity is waiting for graphic designers to jump onto linux before developing for Linux. I'm waiting for Affinity to develop for Linux SO THAT I can jump on Linux. *sigh* Chicken or the egg?
  9. Thanks. I was referring to Publisher. But it would be great if there was something in between. Like a "low resolution" preview. So you can see what the image is supposed to be.
  10. I really love the Affinity Suite. I want to see Adobe crash and burn. I know all the Affinity Shortcuts and can use it with ease. BUT... I can't quite delete Adobe off my computer just yet... HERE'S WHY: Affinity slows down on larger hi-res raster projects. Affinity has this appearance of "speed and efficiency" when you start off, but it's just high FPS. It looks flashy and feels nice. But once the images are hi-res for large scale projects, Affinity can't efficiently manage & optimise system resources without requiring faster hardware. Whereas on Adobe Photoshop & Indesign, it slows & lags a bit, but doesn't choke to death. Adobe overtakes in productivity at this point. I don't need to see everything in super high smooth quality at 60fps all the dang time. I just want to create work quickly and admire the work upon output. I wouldn't mind if the FPS on Affinity was sacrificed for more system resources to handle large files. Or maybe there's a low res-preview mode. Adobe had "High, Standard, Wireframe" modes on Indesign, which helps speed things up. I'm sure all those slick real time, non destructive, high fps, speedy features takes a toll on system resources. Adobe Illustrator has Live Trace (Raster to Vector)
  11. Affinity Page (Yea yea... I know it sounds like Apple's Page word processor)
  12. @justwilliam You're not far off... It's a white on white overexposed snowstorm in a bowl of rice digital composition with a nice b/w photo of Ballintoy Harbour layer multiplied over the top! Well done loonaclik! Also sorry about the jokes but it was such a tempting opportunity! XD
  13. @To Affinity and Beyond I'm a HUGE Affinity fan... but I admit I'm experiencing something similar. (I have Macbook Pro 2011 17") I find for big files, AP struggles a bit more than PS. I work with both. I'm suspecting AP struggles because of all the realtime updates, and high FPS (if you could call it that) etc, comes at a cost. I hear my macbook roaring fan inside very loudly from time to time. I rarely hear that with PS. @ AP Developers. If all the realtime and "smooth operations at small file sizes" is causing AP to lag at big file sizes. Could there be an option to turn those "funky realtime smooth FPS perks" off, so that it would lag less? When file sizes are small, AP look like it kicks PS butt, but PS is more practical with big files IMHO. I also find this to be the case with Apple-Motion vs Adobe After Effects. I loved Motion's smoothness and real-time, and timeline structure, but AE was just more practical with big complicated files and effects. Here's hoping Affinity will beat Adobe in the end.
  14. Hi Huachee, welcome to Affinity! Your Chinese style image composition looks very nice! A mix of authentic traditional Chinese elements with modern elements like the hexagon honey comb and lines looks good together. The bokeh/lightblooms gives it a nice touch. Keep up the good work!
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