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gentleclockdivider

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  1. Wel the path is a curve , the brush itself is not But I agree with you , they should not advertise them as vector brushes
  2. I have only two days left for the demo , and still on the fence about a future purchase Biggest shortcomings , no perspective / warp tools and no real vector brushes ( they are bitmaps stretched across a path ) Affinity designer is great , but these unimplemented features even after years since it's release and the radio silence from the dev.crew does not show confidence Thanks to this forum I found out about vectorstyler , WOW just wow Affinity needs to step up their game , once vectorstyler is more widely known it will be the obvious choice for many who look for an illustrator replacement
  3. After performing a boolean operation on multiple elements , how do we get one of the elements out of the unified object ? I tried copy, then paste outside the element but it pastes the whole object ( with all the elements )
  4. Not sure if this is a bug Enale preserve selecton while creating curves -Draw a closed curve with the pencil tool -draw another curve , try to close Some edges are not shown In the second screenshot it already happened with the second curve Maybe I am completly missing the point on this one
  5. Dividing a circle with an open curve gives a weird result , it performed the operation as the curve was closed
  6. See this example , two open paths , different objects When I join them together , they are automatically closed an sometimes the result is not always desirable My question is , how can I merge , join two open paths and leave the paths unchanged ?
  7. ZooM level 100 % left :fast right :slow I think the fast selection automatically interpolates between the pixels because of the limited selection time , The slow drawing (right) also has some antia-aliasing going on , but you'll notice that a few of them are not a-aliased
  8. It is not the same in photoshop ( see my previous posts and screenshots on page 1 ) , no matter the drawing speed the selection is always smooth . I guess there is a lot more to it that we are not aware off , the underlying code etc There is probably an algoritm that defines how much time it spends to select the underlying pixels , slow drawing meaning it has more time to select the pixels and resulting in jagged edges ( thus jagged ) , faster drawing speed = less time and maybe does some averaging- interpolaton whcih results in cleaner /antialiased lines .
  9. Don't know if I should even reply to that , but here it goes First , I make guis for software instruments ,mostly coded by myself in reaktor ,the freehand selection tool might not do the job for your line of work but for me it does it splendidly . Accuratly selecting ( as in NOT jagged ) areas to paint upon , I am not talking about image editing or fine selecting for photo retouching. Yes there are much better tools for that and I am perfectly aware of that but it was just NEVER a part of this topic until you brought it up , effectively steering away from the (now confirmed ) issue . Stop judging and assuming things . Lastly , I could easily just throw the ball back and call you un-experienced for not even noticing the problem in the first place ( which I know is not true )
  10. What makes you think I am a beginner , just becasue I registered on this forum ? I have well over 2 decades experience with photoshop, illustrator , 3d max , blender etc... This issue was the first thing I noticed , because I use the freehand selection tool a lot , depending on the task . Yes , it's a rough tool in affinity
  11. That's what I have been trying to explain all the time . I appreciate the responces but , all it took was for someone to actually verify and test it (thanks RNKLN) Quick (fast drawn) selection indeed does some kind of aliasing , I assume it does some averaging , in the previous post I explained this are partially deleted since these are responsible for the antialiasing effect Slow selection selects ALL PIXELS and thus results in hard edges . Let's get this one to the developers
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