iNfeRnO
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Posts
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iNfeRnO got a reaction from Westerwälder in .asl files supported on Affinity?
Bah, the more I try to stick with Affinity the more frustrations I run into. Adobe products, as frustrating as it is, are fairly industry standard and I keep running into things it's just not compatible with. Cross-compatibility should be a priority for this kind of software, and it's apparently just not. I think I'm gonna have to go back to Photoshop as frustrating as it is to be forced into giving money to a company I really don't want to.
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iNfeRnO got a reaction from monzo in Will be a free update from 1.9 to 2.0?
I think the big issue is the limited time for everyone, which makes it a high pressure sales tactic instead of a reward for loyal customers.
For previous purchasers it should not be a limited time discount.
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iNfeRnO got a reaction from Tams in Will be a free update from 1.9 to 2.0?
I think the big issue is the limited time for everyone, which makes it a high pressure sales tactic instead of a reward for loyal customers.
For previous purchasers it should not be a limited time discount.
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iNfeRnO reacted to Christoph Werner in How to Edit the Alpha Channel
The development seem to be more interested in "new cool" features instead of boring industry standards...
But I'm still hopeful while I'm back using photoshop meantime.
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iNfeRnO got a reaction from ashf in Will be a free update from 1.9 to 2.0?
I think the big issue is the limited time for everyone, which makes it a high pressure sales tactic instead of a reward for loyal customers.
For previous purchasers it should not be a limited time discount.
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iNfeRnO reacted to Christoph Werner in How to Edit the Alpha Channel
Alpha channel editing is something the most professionals do every day. And the confusing/unusable system in Affinity is something that should be chagend asap in my opinion. I also don't understand why this is not touched for such a long time. AP could be so good.
I stopped to use AP because of this and jumped back to Photoshop.
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iNfeRnO reacted to keena in How to Edit the Alpha Channel
Well, this topic is more over 3 years old now. I'm not surprised that people are still trying to find answers.
As far as I know, there never was any response nor reaction from official site and probably never will be.
I guess the very most of us gave up on this "already".
I'm just still following this topic, because... well, hope dies last... even though it is almost burned out
But the truth seems to be:
They don't answer, they don't care = Do not await this feature to be present at any time in any future
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iNfeRnO reacted to tbelgrave in How to Edit the Alpha Channel
June 2, 2022 and just hit this painful roadblock in my work today, took me 2hrs to realize I had to do a crazy workaround to get it sort of working. This is a staple in Game Dev and I absolutely loved my switch to AP from PS up until now. I ended up using Photopea to work with alphas, wasn't even trying to channel pack.
One MAJOR issue I had was when applying the alpha is it absolutely obliterated my RGB info, so when I exported the texture (TGA) only the alpha map was present, how is this possible in 2022 with such a popular program? I had to use a free web based app to do this simple task.
Has any dev/mod address this issue recently? Because this sincerely bums me out