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DeepShader

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Posts posted by DeepShader

  1. 10 hours ago, Torquedude said:

    I really have enjoyed my experience with AP up til this point after 20+ years with Photoshop. Not being able to work with channels as we need to is really disheartening though. I have been advertising the daylights out of this software but I don't see a reason to anymore in my industry. I only use photo editors for adjusting normal maps, diffuse and albedo textures. If I cannot adjust normal map channels as needed then what is the point of this software for our use?

    SO much potential here, SO MUCH! But something you may think of as small, is a deal breaker for many and unfortunately I am included in this pool. Your software was being used to produce some really great products, but I have to say that time has come to an end If there is no support for the gaming sector.

    Please get someone on this. This is my one and only issue with this software, outside of this it is pure gold.  

    Steaven McKenzie
    Torquesim

    +1

     

    ..but again: I thing Serif target audience are designer/photographs - not the game industry.

    I think this is one of the reasons, why Adobe invest so much in the game-sector since a few month (like acquire Substances).

    I'm a game-developer too, so I understand this needs. But to be honest, I don't think that there will be an update for this feature in the near future.

    For professional work, for the game industry, go with Photoshop or maybe GIMP/Krita (never uses it, but maybe it's possible for that).

     

     

  2. 5 hours ago, RustySpannerz said:

    This is really essential for us in the animation and games industry. Our whole team has moved to Affinity and today I'm trying to edit the alpha channel of a splat map and I just can't. It's pretty crazy really. 

    This may not be nice, but you should check those things before you switch, if your work is in the professional field.

     

    Affinity products are really great ..for the range of customers it was build. These are semi-professionals (and for sure professional designers) - but never for the game-industries.

    Yes.. I'm also a person who tries to save money, but I never understand how a professional game-designer can say that he/she want's to save money on photoshop or whatever and complain about missing features in the cheaper solution.

    There's a reason, why Adobe products are much more expensive. Yes, they are very old-school in many cases and yes, they are slow and so on - but they have so many more features, they work hand in hand together. You can't only compare the price or the much nicer UI of Affinity.

    Photoshop for example is much faster, x times better RAW processing, alpha-channel as it should be ;), 3D, much better resizing, real 100% PSD file format (which is so important for a good game-dev-workflow), .....

     

    So people.. Affinity products? For sure!! If you work as a DESIGNER or PHOTOGRAPH(!) -- definitely not, if you are a (professional) game-designer.

     

    BTW: To all Adobe haters, which are game-developers.. did you recognized, that Adobe invests a lot of money for game-developers? Like Mixamo or that they bought Substances and work together with Maxxon (Cinama4D). I'm pretty sure, that Adobe will dive much deeper into the Game-Industrie in the next month/years. 

  3. 1 hour ago, tazcebula said:

    for example 

    for example what If I as an artist wanted to create a transparent graphic, do you understand how hard that currently is, try that in Photoshop and you'll immediately see the issue with Affinity

    I'm confused..

     

    Yes, I understand your point, but two things:

     

    1.) I think Affinity Photo is (sadly) interested in end-consumer only. Maybe a semi-professional market. I hoped Serif would use the chance to push Photoshop down, but it seems that this is not interesting for Serif (just have a look how much stuff is missing, if you would fully compare to Photoshop).

     

    2.) You can easily create a transparent graphic in Affinity Photo. Or what do you specially mean?

     

     

    Just to be clear: I wish I could replace Adobe products with the Affinity line up, but I can't, because of things like that and as I mention before, this is not the only missing feature for (full) professional work. But as I said.. that's not the main goal for Serif - I think.

  4. Yeah, that's what I mean. Sorry, I don't use the English-version, so I'd to guess the English-title :)

     

    Ok, this confuses me much more, because before I start this thread I build a new file in Photo with a vector and a bitmap object in it and exported it into two PSD files. One with preserve accuracy and one with preserve editability, but in both cases it looks the same, vector stays as vector and bitmap as bitmap. 

    Why it is like it is? And which I should choose for the highest compatibility workflow with other programs which needs PSD to work (interchange with Affinity Photo via PSD files)?  

  5. I would like to add my voice to this request. I'm having substantial problems with "light grey on black" interface design. The contrast is just not very good. In a brightly lit room, as the one I work in, it is rather difficult to use and it induces headaches after a while.

     

    I have the same problem with Pixelmator. I hope you will be different than the Pixelmator team, which absolutely refuses to offer the possibility of customising the UI colour scheme. There are graphic professionals in their 50s and 60s who might not have the eyes of our younger colleagues. Please consider our needs, too. Thank you!

    +1

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