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Tatom reacted to a post in a topic: How to Edit the Alpha Channel
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Torquedude reacted to a post in a topic: How to Edit the Alpha Channel
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+1 ..but again: I thing Serif target audience are designer/photographs - not the game industry. I think this is one of the reasons, why Adobe invest so much in the game-sector since a few month (like acquire Substances). I'm a game-developer too, so I understand this needs. But to be honest, I don't think that there will be an update for this feature in the near future. For professional work, for the game industry, go with Photoshop or maybe GIMP/Krita (never uses it, but maybe it's possible for that).
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This may not be nice, but you should check those things before you switch, if your work is in the professional field. Affinity products are really great ..for the range of customers it was build. These are semi-professionals (and for sure professional designers) - but never for the game-industries. Yes.. I'm also a person who tries to save money, but I never understand how a professional game-designer can say that he/she want's to save money on photoshop or whatever and complain about missing features in the cheaper solution. There's a reason, why Adobe products are much more expensive. Yes, they are very old-school in many cases and yes, they are slow and so on - but they have so many more features, they work hand in hand together. You can't only compare the price or the much nicer UI of Affinity. Photoshop for example is much faster, x times better RAW processing, alpha-channel as it should be , 3D, much better resizing, real 100% PSD file format (which is so important for a good game-dev-workflow), ..... So people.. Affinity products? For sure!! If you work as a DESIGNER or PHOTOGRAPH(!) -- definitely not, if you are a (professional) game-designer. BTW: To all Adobe haters, which are game-developers.. did you recognized, that Adobe invests a lot of money for game-developers? Like Mixamo or that they bought Substances and work together with Maxxon (Cinama4D). I'm pretty sure, that Adobe will dive much deeper into the Game-Industrie in the next month/years.
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I'm confused.. Yes, I understand your point, but two things: 1.) I think Affinity Photo is (sadly) interested in end-consumer only. Maybe a semi-professional market. I hoped Serif would use the chance to push Photoshop down, but it seems that this is not interesting for Serif (just have a look how much stuff is missing, if you would fully compare to Photoshop). 2.) You can easily create a transparent graphic in Affinity Photo. Or what do you specially mean? Just to be clear: I wish I could replace Adobe products with the Affinity line up, but I can't, because of things like that and as I mention before, this is not the only missing feature for (full) professional work. But as I said.. that's not the main goal for Serif - I think.
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Yeah, that's what I mean. Sorry, I don't use the English-version, so I'd to guess the English-title Ok, this confuses me much more, because before I start this thread I build a new file in Photo with a vector and a bitmap object in it and exported it into two PSD files. One with preserve accuracy and one with preserve editability, but in both cases it looks the same, vector stays as vector and bitmap as bitmap. Why it is like it is? And which I should choose for the highest compatibility workflow with other programs which needs PSD to work (interchange with Affinity Photo via PSD files)?
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DeepShader changed their profile photo
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Hi there, does Photo supports Remote Connections? Like in Photoshop: external software can send stuff to Photoshop for processing, have a look here at 0:20m: https://www.youtube.com/watch?v=13ZeJAdb9-s&index=3&list=PL83m62O3BixDpggoUyW6AvxVN0L2rhMR7 or here: http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Color/Manual#Photoshop_Workflow )
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lepr reacted to a post in a topic: Is this workflow possible in Photo?