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DeepShader

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Everything posted by DeepShader

  1. This may not be nice, but you should check those things before you switch, if your work is in the professional field. Affinity products are really great ..for the range of customers it was build. These are semi-professionals (and for sure professional designers) - but never for the game-industries. Yes.. I'm also a person who tries to save money, but I never understand how a professional game-designer can say that he/she want's to save money on photoshop or whatever and complain about missing features in the cheaper solution. There's a reason, why Adobe products are much more expensive. Yes, they are very old-school in many cases and yes, they are slow and so on - but they have so many more features, they work hand in hand together. You can't only compare the price or the much nicer UI of Affinity. Photoshop for example is much faster, x times better RAW processing, alpha-channel as it should be , 3D, much better resizing, real 100% PSD file format (which is so important for a good game-dev-workflow), ..... So people.. Affinity products? For sure!! If you work as a DESIGNER or PHOTOGRAPH(!) -- definitely not, if you are a (professional) game-designer. BTW: To all Adobe haters, which are game-developers.. did you recognized, that Adobe invests a lot of money for game-developers? Like Mixamo or that they bought Substances and work together with Maxxon (Cinama4D). I'm pretty sure, that Adobe will dive much deeper into the Game-Industrie in the next month/years.
  2. I'm confused.. Yes, I understand your point, but two things: 1.) I think Affinity Photo is (sadly) interested in end-consumer only. Maybe a semi-professional market. I hoped Serif would use the chance to push Photoshop down, but it seems that this is not interesting for Serif (just have a look how much stuff is missing, if you would fully compare to Photoshop). 2.) You can easily create a transparent graphic in Affinity Photo. Or what do you specially mean? Just to be clear: I wish I could replace Adobe products with the Affinity line up, but I can't, because of things like that and as I mention before, this is not the only missing feature for (full) professional work. But as I said.. that's not the main goal for Serif - I think.
  3. Ah ok! So the best in my case would be "Preserve Editability" would be the best to interchange with another software?
  4. Hi there, what is the difference between detail-export and editable-export for PSD-files in Affinity Photo and which is the format Photoshop would produce automatically? Thank you :)
  5. Yeah, that's what I mean. Sorry, I don't use the English-version, so I'd to guess the English-title Ok, this confuses me much more, because before I start this thread I build a new file in Photo with a vector and a bitmap object in it and exported it into two PSD files. One with preserve accuracy and one with preserve editability, but in both cases it looks the same, vector stays as vector and bitmap as bitmap. Why it is like it is? And which I should choose for the highest compatibility workflow with other programs which needs PSD to work (interchange with Affinity Photo via PSD files)?
  6. Hi there, does Photo supports Remote Connections? Like in Photoshop: external software can send stuff to Photoshop for processing, have a look here at 0:20m: https://www.youtube.com/watch?v=13ZeJAdb9-s&index=3&list=PL83m62O3BixDpggoUyW6AvxVN0L2rhMR7 or here: http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Color/Manual#Photoshop_Workflow )
  7. Hi there, look at this Photoshop screenshot. Is it possible to get a second view of the opened file in a separated window which hovers over the main-window without working in full-separated mode? Thank you
  8. I know that this works in separated mode, but my question is why there's no way to do this in the normal mode. This would be so much better. I don't want to switch to separated mode just to get this single window.
  9. I want to edit a 40x40px graphic in one view with a high level zoom and parallel a second view of the same graphic in 100% to see how it looks in real size (like in my first screenshot with Photoshop).
  10. The zoom-setting is for the photo itself, not for the preview inside the navigator :-p
  11. Hi there, is there a reason why Photo won't recognized the VEGA64 chip in my iMac Pro?
  12. Hm.. ok, but it won't show me if the size is 100% if I re-size it. Pixel Art sometimes has only 40x40
  13. Ok, but can I set up the Navigator tab to 100% scale? Because everything else blurs.
  14. I'm on a Mac. The screenshot is from a YouTube Video. Ok so it's not possible to get this windows flying over the workspace in Photo? Because switching between different tabs isn't very productive at all.
  15. Hi there, I'd like to see a lighter/brighter mode for the whole UI. Sometimes it's much better to work in a lighter/brighter UI as in a dark mode (which I also like much!). I think your UI is a lil bit to dark. I like more the dark-look of the native Apple Pro Apps. It feels a lil bit better :)
  16. DeepShader

    symbols!

    To stupid :D Thank you :)
  17. DeepShader

    Text

    Download still doesn't work :-p
  18. +1 | Same here (Yosemite)
  19. Is it still possible to become a beta-tester?
  20. On OSX 10.10 Yosemite it is not possible to change the UI-/Backgroundbrightness
  21. Preferences wan't save on OSX 10.10 Yosmite
  22. DeepShader

    symbols!

    Is it possible to see the roadmap on your website? I think this would be great for a lot of us :)
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