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Cooner

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  1. I agree with this in general — if it’s a small developer and a subscription service helps keep the lights on, I’m all for it — although with a few caveats. The biggest is file portability. Most of the apps I have a subscription with are providing a service — syncing data between my devices, etc. — and if I wanted to cancel the subscription all my data could easily be exported or copy/pasted to a text file or similar. On the other hand … One of the big problems with Adobe-style subscriptions is that even when you’re not actively using the software, you still have to keep paying for it to access your own documents. I have probably hundreds of Illustrator, InDesign, and AfterEffects documents I can’t open, or can’t open cleanly, not to mention dozens of old GoLive and Muse site designs for which the software to make changes doesn’t even exist. (And God forbid if and when I can cancel my Photoshop subscription, I’ll have thousands of files that may or may not open cleanly in Photo or other apps.) If the Affinity apps switched to a subscription model that would become a huge question in my mind about starting up any new projects with the software. (Also, to be honest … Adobe products still have a lot more functionality, and if it became a matter of contrasting one subscription service vs. another for my professional work, I’d have to give an honest think to going back to Adobe, much as I’d be loathe to do so.) For now I’m taking a wait-and-see approach, but I’m anxious. The other big worry for me is enshitification of the interface. I’m an independent designer, I don’t do collaboration, I don’t do in-the-cloud design work, I don’t need access to clip art or templates or generative output. A brief glance at Canva’s offerings reveal absolutely nothing I would have any use for. It would be a shame if Affinity’s interfaces got cluttered up with all that garbage. Design app UIs are complicated enough, thank you. (Also as an independent artist I find the association with generative AI disturbing. I find it both unethical and useless for my work and certainly don’t need it gumming up my work applications.) So, fingers crossed, I guess. But I’ll be starting to keep an eye out for options again, just in case.
  2. Aaah, gotcha! I was mostly making a dumb joke, but yeah, I didn't realize it was specifically a Wacom issue, so I never thought to add that to my search terms. Probably why I didn't find anything. Thanks!
  3. Thanks! I tried a few searches on various iterations of "macro" and didn't find any of these … I never thought to try "af-1051"
  4. Oh wow … I never would have thought to try that, but yeah, seems to work fine when I click with the trackpad. Bizarre, but thank you!
  5. Hey guys … I'm sorry if this has been discussed anywhere else, but I'm stymied and I can't find any advice yet. (This is in Photo, obviously.) When I click on a macro that I've previously saved in the Library panel, it will run … maybe one out of fifteen times. Usually it does nothing, and I have to right-click, select "Edit Macro," which opens the Macro tab, and then click the run button there. Very annoying and sub-optimal, especially when I KNOW it's supposed to work by clicking in the Library and it does … but only very occasionally. Anyone know what the problem might be? Am I missing something very simple here? Thanks folks, appreciate it! 👍
  6. Aaah, thank you! Interesting … I thought I tried this before when I was looking through the Select menu, and it didn't work, it gave kind of a faint translucent copy of the line art that wasn't really useable. But this time it seemed to work fine. I must have put myself into some kind of weird mode or setting with all my poking around the first time I did it. Thanks!
  7. My apologies if this has been covered somewhere before, but I can't find it if it has, and I've been watching some of the hue/luminosity masking tutorials and I don't think they're what I'm looking for (or I'm too dumb to figure out how to adapt them for my use.) I've been trying to rebuild some of my essential Photoshop Actions into Affinity Photo Macros so I can finally be rid of that beast. One of my Actions I built is called "Outline Overlay" … it basically takes a greyscale image (usually line art), copies it and pastes it into Quick Mask Mode, then goes back into regular mode, creates a new layer, and and fills the selection (from the Quick Mask) with black. The result is a transparent overlay layer with black lineart, the subtle grey aliasing around the edges preserved in the transparency of the pixels.* I'm having some trouble with that big middle step in Affinity, though. Is there some way, either with a Quick Mask-style mode or some other function, to copy and paste or otherwise convert a greyscale image into a selection area? *(A somewhat similar result could be made by setting the greyscale layer to Multiply, allowing the white and lighter-grey pixels to show what colors are on the layers immediately below them. But when I'm using this Action it's because I actually need a layer that's empty/transparent except for the linework portion of the image.) If anyone knows or knows a hack to work around this, I'd appreciate it, thanks!
  8. Yeah, fortunately out of habit I tend to keep all my resource files organized together in one folder (with subfolders of course), so it wasn't difficult to bundle all the images and stuff together for my publisher myself. However, i did have to go thru file by file and manually check which fonts I used so I could include those files as well. Ultimately though a robust packaging feature would be a nice failsafe to make sure no resources got misplaced somewhere along the way; a final verification if you will.
  9. Thank you so much for the reply, and thank you for passing along that suggestion! Hopefully they'll understand the usefulness of a more complete packaging function. ❤️
  10. Good points. I would say, in response to problem 1: The package DID include all those .afdesign files, but not the images linked within them. So the way the packaging works in practice it seems to TREAD .afdesign files as images, in the sense that it "saves" them as the documentation says, but it's very unclear. For problem 2, it's true the documentation doesn't say anything either way, but my assumption, and hope, was that since one of the selling points of the Affinity suite is how interconnected the apps are and how any app can read and open any other app's files, Publisher SHOULD be able to "look" at each linked file (or at least, the linked .afdesign and .afphoto files), see what file dependencies are in each one and what additional fonts are being used, and include those with the final package. That would seem to be the entire point of a "packaging" function, but it doesn't seem to be working that way. Anyway! I'm curious to hear if there's any thought or explanation for this, or if this is the way it's working by design right now, whether it might be a feature that could be improved or added to in future releases. 🤞
  11. But, embedded files take up twice the space on the hard drive for a LOT of hi-res files; and if I need to make changes to any of the original art files the Designer files won't automatically update to reflect those changes. There are reasons Link and Embed are both offered as options; and it seems to me that a feature like "Save As Project" should include the ability to follow a tree of file dependencies and make sure that ALL file resources are included for the final project. 🤷‍♂️
  12. Sorry if this has been covered elsewhere but I couldn't find another thread ... This week I tried to use the "Save As Package ..." feature to upload a book to my publisher, but it didn't seem to include all the files it should have ... I'm not sure if this is a bug/oversight or if there's some hidden options I'm missing somewhere. Here's the situation: I'm posting a weekly comic. Each comic is composed of a hi-resolution PNG file of the artwork, which is linked into a Designer file to add vector borders, lettering, word balloons, etc. My weekly post is exported from this Designer file at a lower web/screen resolution. So for the first print volume, I've linked all those Designer files into a Publisher file, one on each page. But when I performed the "Save As Package", it created a new folder with all the data DIRECTLY in the Publisher file ... the .afdesign files I'd placed, the fonts I used in the book ... but it did NOT copy any of the hi-res PNGs linked in the Designer files, nor did it recognize any fonts used in any of the Designer files. When I opened a few of the Designer files in the Package folder, the PNG files were all linked back to the original files on my hard drives ... which means when I ZIP and upload the package to my publisher, those will all be broken links and missing fonts. Fortunately I was pretty organized and had all the source files copied into one working folder on my hard drive anyway, so for now I've just ZIP'd all the files from there along with the original Publisher file for my publisher, and hopefully I've tracked down all the fonts I've used in each strip over the past two and a half years. XD But it seems like the Package feature should be a bit more comprehensive than this ... anyone have any ideas or thoughts? Thanks!
  13. Welcome, Jose! I'm not on staff or anything, but I think your guess there is correct. One of the interesting things about the Affinity Suite is that all the apps share the same file format -- you can open a Designer file in Photo and vice versa with no problem. Any file can contain vector objects, pixel layers, etc. So the Persona is there if, say, you're working on a big vector project but you have a little bitmap image in there you need to make an adjustment to, you can jump into the Pixel Persona for a few moments rather than interrupt your work flow saving and reopening the file in another app. Hope this helps!
  14. Hey guys! No rush, as I'm only just very vaguely kinda-sorta thinking about replacing my iMac (last of the high-end 27" Intel models) in the next year or so, quite possibly with a high-end Mac Mini or Studio. I was curious, particularly from any of the Serif staff, or anyone who's had experience … do the Affinity apps gain much performance running on an M2 Pro as compared to a plain M2? I know with all the different aspects, multithreading, GPU usage, etc. it's not always as simple as "pro chip go faster" for all situations, so i'm wondering what's up here. Thanks! (For background info, most of my "power" work is done in the Affinity apps, Photoshop when necessary, Sparkle for web design, and occasional short videos in Final Cut Pro. Otherwise using simpler stuff like Numbers/Pages, various text and document editors, etc. Not doing extreme stuff like video editing or code compiling.)
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