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gnx reacted to a post in a topic: Please consider Linux as a viable platform - Microsoft is bleeding users to Linux because of their choices.
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gnx reacted to a post in a topic: Please consider Linux as a viable platform - Microsoft is bleeding users to Linux because of their choices.
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myclay reacted to a post in a topic: Please consider Linux as a viable platform - Microsoft is bleeding users to Linux because of their choices.
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myclay reacted to a post in a topic: Please consider Linux as a viable platform - Microsoft is bleeding users to Linux because of their choices.
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Miscni reacted to a post in a topic: Please consider Linux as a viable platform - Microsoft is bleeding users to Linux because of their choices.
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Miscni reacted to a post in a topic: Please consider Linux as a viable platform - Microsoft is bleeding users to Linux because of their choices.
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Miscni reacted to a post in a topic: Please consider Linux as a viable platform - Microsoft is bleeding users to Linux because of their choices.
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KerriIM reacted to a post in a topic: Please consider Linux as a viable platform - Microsoft is bleeding users to Linux because of their choices.
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I am no expert, but I think it boils down to dependency management. In this day and age I would expect a program like Affinity to be shipped in several containerized package formats to cater to the most common distributions. Flatpak or AppImage come to mind, these are supported out of the box in all relevant distros. I am not sure why you would try so hard to shoot down such a reasonable request for support. We're all professionals trying our best to navigate the software environment we find ourselves in, and as paying customers we have some leverage, so let's use it. The wise thing would be to lobby along with us instead. 😉 I'll check back next year, hoping things have evolved by then. Thank you, Hadrien
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Hadriscus reacted to a post in a topic: Best (easiest) way to run Affinity Photo on Linux?
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Bumping this to show interest. I'll be switching back to Fedora after Windows 10 hits EOL next year and the Affinity Suite, as of now, are the only programs I'll have to cross off. My main tools are Blender, Krita, DJV and MaterialMaker which all run fine on Linux (some of them even better, in fact : https://www.phoronix.com/news/Blender-4.1-CPU-Linux-Perf). I am sure the acquisition by Canva will help provide all the funds necessary to work on a port. There is potential to change the landscape of image authoring on Linux. Time to grasp it !
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Time to look for a new home ! Open source alternatives are not where I'd want them to be (otherwise I wouldn't be using Affinity!), but they're building up in strength & versatility. Inkscape has some rough edges but is a very, very capable vector program. Krita is unequalled at painting. Gimp isn't ideal right now but they're nearing a "modern" 3.0 release, let's see how that goes. Graphite.rs is young but veeeery promising. I don't really have a Publisher alternative to offer, though. Farewell ! it's been nice.
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Just found this thread and would like to add my voice for better underline control at some point.
- 16 replies
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Hadriscus reacted to a post in a topic: ui font and icon size is really very very tooooooooooo ~~ small !!
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Hi, thanks for your reply. This is exactly right : I live in a world that is, not a world that should be.
- 43 replies
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- ui font size
- ui font samll
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This is an ideologically loaded statement. I believe reality calls for differenciation. Sure, OS-level scaling is a sane baseline, but different programs achieve different things and need different defaults. I use Blender on a daily basis (which has a masterclass of a UI-scaling feature, btw) and I keep the interface smallish because of the nature of the work that I do in there : many different interweaved tasks, oh so many buttons, and a necessity to display a lot of data at once in several different editors. On the other hand, my usage of AP these days is for texture authoring from photos (make tileable, color correct, that sort of thing), a pretty straightforward usecase for which I wish to have a comfortable, wide UI. For illustration, this is the kind of information density I have to deal with when working with Blender (see attachment). I consider myself lucky Blender does scaling independently of the OS... it's actually a multiplier of the OS base scale value, so it's not exactly independant, but anyway. See the AP interface (other attachment) : there's a lot of wiggle room, and I wouldn't be mad if that entire interface was scaled up a little (even if not fractional). But changing that at the OS level means changing everything else, including programs that are fine as-is (in terms of information density). I understand how this all should work, ideally : developers all over the world ()Windows developers included!) making sure their programs work fine with scaling. But reality is a mess of different UI frameworks, discontinued/EOL programs, and blurry upscalings. I won't be adding to this thread anymore
- 43 replies
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- ui font size
- ui font samll
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Hadriscus reacted to a post in a topic: ui font and icon size is really very very tooooooooooo ~~ small !!
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Hadriscus reacted to a post in a topic: ui font and icon size is really very very tooooooooooo ~~ small !!
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Because "it's not their fault" if the OS scaling or other applications' handling of it are botched. Presumably, every other program on this Earth should be updated instead, I'll let you judge whether or not it is a realistic goal. I still hope that stance changes at some point, because it seems to be truly ideological in spite of their own customer needs.
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I have to know whether or not this is going to improve in future versions. Is there a roadmap I can look up ? I'm used to Blender's more open development style, and I understand not every developer does that, but at some point there needs to be clarity. What are the plans ? Is this area likely to improve ? Thank you, Hadrien
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Hi, thanks for the suggestion! Choosing nearest neighbour does just that, but doesn't appear to change the definition of the images. At full zoom, the preview images that appear in place of the "real" ones are made up of blocks 8px wide, when they should be 1px (because the linked images match the document resolution and are not scaled). I understand this is not the support forum, but I can provide the file if you think there is something worth trying. Thanks ! Hadrien
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Hi all, forgive the clickbait title. I use a GTX970 which admittedly is far from new, but canvas compositing is not just sluggish, it doesn't update at all my linked resources when I zoom on the image, even after I've let ten minutes pass. On the other hand any compositing software works smoothly with composites that are much more complex. It seems like it's trying to recalculate everything (including live effects such as blur) every time I change the zoom level, every time I move a layer, basically any action causes a full recalculation. Is there even any caching going on? any plans to move away from OpenCL? (which is a discontinued standard) The card has 4Gib of memory by the way, which is well enough to handle a single A0 150DPI image (as evidenced by most of my other pictures which lack live effects and work somewhat more smoothly). Even selecting layers in the layer stack stops working half the time on that specific image. I'm trying to get work done and it seems mad that even waiting for the canvas to update does nothing. I'm not sure what more I can do? I will upgrade my hardware at some point in the near future but right now it is a daily struggle. So I guess my question is, are there plans to improve canvas updates and general reactivity in Publisher? Thank you
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PDF export is missing bleed on one single spread
Hadriscus replied to Hadriscus's topic in V1 Bugs found on Windows
There's hardly anything more I can do, so I'll just let this sit here. The wetransfer link expires tomorrow, to anybody willing to investigate this : hit me up if the link is down by the time you read this. Cheers, Hadrien