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Lag when moving layer


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I've also been having some serious issues with performance lately, the beach ball of death regularly appears when even just moving objects on an Artboard.

I assume in the below instance it's because I'm using a halftone vector which is somewhat complex, but interestingly it's not when I move the halftone pattern itself - it's when I move a simple path (?)

Any advice on how to remedy this would be much appreciated!

 

Edited by simonlayfield
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@Gabe Just revisiting this because it's come up a handful of times when using Designer since.

The problem I have is that all it takes is one very complex shape to be added to an Artboard and I end up with this issue whenever I want to use snapping to align two (other) paths. Basically, once you've added a complex shape to your artwork, you can forget having the ability to use snapping on any other objects.

I thought there might be a way around this by locking the complex shape layer, but that does not seem to be the case. It would be convenient if there were at least a way to tell Designer to 'ignore this shape/layer when snapping'.

There are other ways to align objects of course, but snapping is by far the most convenient from a workflow perspective for aligning/resizing objects to match and it's a shame that the snapping feature falls down so easily, especially given that it's highly unlikely for anyone to actually need to align to arbitrary nodes within a complex shape path. I'd hazard a guess it would in most cases be the bounding box you'd need to snap to.

Like I said, not a show stopper, but a bit of a niggle.

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