casterle Posted April 22, 2019 Share Posted April 22, 2019 I'm having trouble visualizing how a shadow from one object would fall across another. I think creating a simple model with a lightsource would solve the problem, but 3D software is so complex! Can someone suggest a very simple Windows program that would allow me to build and combine simple shapes and cast a single light from a variable position? Quote Windows 11 Pro, XP-Pen Deco 03, AP, AD & APub Link to comment Share on other sites More sharing options...
firstdefence Posted April 22, 2019 Share Posted April 22, 2019 Blender would seem to be the most obvious choice but doesn't Windows 10 have a rudimentary 3D app called 3D Builder, I think it can be got from the Microsoft Store. There is also Google Sketchup Quote iMac 27" 2019 Somona 14.3.1, iMac 27" Affinity Designer, Photo & Publisher V1 & V2, Adobe, Inkscape, Vectorstyler, Blender, C4D, Sketchup + more... XP-Pen Artist-22E, - iPad Pro 12.9 (Please refrain from licking the screen while using this forum) Affinity Help - Affinity Desktop Tutorials - Feedback - FAQ - most asked questions Link to comment Share on other sites More sharing options...
casterle Posted April 22, 2019 Author Share Posted April 22, 2019 2 hours ago, firstdefence said: Blender would seem to be the most obvious choice but doesn't Windows 10 have a rudimentary 3D app called 3D Builder, I think it can be got from the Microsoft Store. There is also Google Sketchup I need something far simpler than Blender or even SketchUp. Something that lets me stack blocks and pyramids, and place and 'feather' a light source, without having to understand the terminology and details associated with 3D models. Or perhaps Blender isn't as intimidating as it looks (even with the new UI)? Quote Windows 11 Pro, XP-Pen Deco 03, AP, AD & APub Link to comment Share on other sites More sharing options...
casterle Posted April 23, 2019 Author Share Posted April 23, 2019 18 hours ago, firstdefence said: Blender would seem to be the most obvious choice I spent a couple of hours yesterday playing with the Blender 2.80 beta. The new UI is a vast improvement and I found a 'rolling glass ball' tutorial for 2.80 that was pretty simple and has changed my thinking. The 3 years the devs put into this version really shows. I've always thought that rendered objects would be a component of my creations, but wanted to put that bit off until I'd mastered the more familiar - images and vectors. But I now realize that what I will learn playing with 3D objects and lighting will be crucial in trying to create realistic images. At this point I'm going to see if there's sufficient material on the 2.80 beta to start learning it. Thanks for pointing out the obvious . firstdefence 1 Quote Windows 11 Pro, XP-Pen Deco 03, AP, AD & APub Link to comment Share on other sites More sharing options...
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