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Procedural Texture feature suggestion (AP beta)


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AP beta has great new filter - "procedural texture" - which allow to write custom formulas per channel. List of functions, that can be used quite extensive

BUT There is one important thing missed in this list. Conversions between color modes. Pleeease, add a method to convert vec3 from RGB to LAB and from LAB to RGB!
This will popup so many possiblities for color corrections on the fly! Not even possible with adjustments.

Another suggestion - method to get pixel color from ANOTHER layers by name... This would allow to create complex filters, applying effects basing on prepared "masks"
Keep up good work!

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