smallreflection Posted November 9, 2016 Share Posted November 9, 2016 A mixed question and suggestion. For UI work, since we have 1x, 2x, 3x asset export (but no .5x export), why are UI presets, such as the iPhone 6 for example, offered by default set up at retina resolution? This switches from 72 ppi to 144ppi, meaning all assets are exported at @2x by default, correct? It seems the suggested workflow from the Export Persona (which is my standard workflow) is always to work at 1x and export up from there. So I typically switch to 72 dpi from one of these templates. However, the bundled UI assets are all set up @2x to fit the retina-sized presets. It takes quite a bit of grouping and fiddling to proportionally size down these constraint-setup UI elements to work at 1x. I would suggest having all vector UI assets set up at 1x by default based on the Export Persona, but for sake of resizing, I put together a quick video for how I set up an iOS status bar so that it's both using constraints and is resizable with a couple of clicks. https://www.dropbox.com/s/d0ua2oyt5t19c59/affinity-asset-constraints-suggestion.mp4?dl=0 Quote Link to comment Share on other sites More sharing options...
smallreflection Posted November 11, 2016 Author Share Posted November 11, 2016 Just a bump to this, wondering if any other UI designers have thoughts on it as well. Quote Link to comment Share on other sites More sharing options...
stephentuso Posted November 17, 2016 Share Posted November 17, 2016 I'm a developer, I've mostly just used affinity for making/modifying icons - not much full on UI design. However, I agree, I think it would make more sense for assets to be at 1x for the reasons you mentioned. I just posted an asset pack (in the resources forum) and wasn't really sure what scale to use, I ended up using 144 dpi like the iOS assets. I may post a version at 1x. Quote Link to comment Share on other sites More sharing options...
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