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Porsche 911 ST 2.5 Rendering Post Production


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After being made redundant last year and losing my access to a CC subscription I decided to switch to Affinity Photo and Designer for my personal work. I got to work in Designer immediately using it to put together a new CV & Portfolio which meant I was then employed as soon as my gardening leave ended. The one off payment made much more sense as for personal work as there may be weeks at a time when I don't have the need for image manipulation as I'll still be working on the 3D side of any project.

I've found the switch very easy and have no plans to go back to Adobe for personal work even though I now have CC access again via my new job.

This was my entry for the Automotive CGI Facebook group monthly competition where I tried to focus on a low key lighting setup. The Carrera & Porsche vinyl decals were created in Affinity Designer and all of the post production was finished in Affinity Photo. The base render was achieved in 3DS Max 2023 & Corona 11. I've included screenshots of the raw render and the layer stack so please feel free to critique.

Camera 001_ST 2.5_01.jpg

Camera 002_ST 2.5_01.jpg

Camera 003_ST 2.5_01.jpg

Camera 004_ST 2.5_01.jpg

Camera 005_ST 2.5_01.jpg

Camera 006_ST 2.5_01.jpg

Camera 007_ST 2.5_01.jpg

Camera 008_ST 2.5_01.jpg

Camera 009_ST 2.5_01.jpg

Camera 010_ST 2.5_01.jpg

Camera 011_ST 2.5_01.jpg

Affinity Layer Stack Raw Render.jpg

Affinity Layer Stack.jpg

Camera 001_ST 2.5_04.jpg

Camera 002_ST 2.5_04.jpg

Camera 003_ST 2.5_02.jpg

Camera 005_ST 2.5_04.jpg

Camera 006_ST 2.5_02.jpg

Camera 007_ST 2.5_02.jpg

Camera 008_ST 2.5_04.jpg

Camera 009_ST 2.5_04.jpg

Camera 010_ST 2.5_02.jpg

Camera 011_ST 2.5_02.jpg

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