kirk23 Posted January 5, 2024 Posted January 5, 2024 Would love if Affinity have a mode with one more channel dedicated to depth /height. Like some painting apps, art rage, corel painter etc. Which use it mostly for impasto simulation and canvas textures. Could be a whole new version of Zbrush 2,5d mode but rather non-destructive with true layer support . All it needs is just depth /height channel in brush dabs , an extra alpha in tiff images maybe and a few specific blending modes. Depth combine blending where if pixels of layer 2 are higher then layer 1 they are visible and other way around masked . Basically (layer1 max layer2 )- layer1 and some levels based threshold on top of it or perhaps just classic and simple if else binary masking way. And another blending mode where same if else pixel selection blurs layer 1 and add depth of layer 2 on top of it. Would work nicely for all sort of bokeh imitation and for doing some special depth based displacement and filters. Isometric phone games mockups , materials for CG and so on and on without super complicated layer stack where you couldn't recollect and figure out anything just next morning . t Quote
NotMyFault Posted January 5, 2024 Posted January 5, 2024 Older experiments kirk23 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
kirk23 Posted January 6, 2024 Author Posted January 6, 2024 9 hours ago, NotMyFault said: Older experiments Yeah. but practical implementation is a key. Could be just extra channel without any crazy tricks . Simple and easy. Corel painter have a perfect floating point depth channel for example. They had it since ancient times but never let you do anything meaningful with it except impasto. The soft needs so little modification really to be a perfect 2,5d Zbrush replacement. Quote
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