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How to "smelt" Vectors?


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It works for me with this process, using geometry->add:

  1. activate grid
  2. create donut shape, hole radius 75%, size and position matching grid
  3. duplicate
  4. move one to perfectly match position 
  5. convert to curve
  6. geometry->add

the donuts create only 4 nodes per circle.

Depending on multiple factors (number of nodes, position and orientation of start nodes) it could work or fail to add those circles.

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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