sweeetjd Posted August 31, 2023 Share Posted August 31, 2023 If you attempt to merge the adjustment layer with the pixel layer it id affecting, the adjustment is discarded. This occurs in the adjustment’s menu and if you attempt to merge the two using the merge layer menu item. Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted August 31, 2023 Share Posted August 31, 2023 1 hour ago, sweeetjd said: the adjustment is discarded. No, it effect is merged into the pixel layer, and then the now superfluous layer it is deleted as intended and integral functionality of this merge function. If you want to keep the adjustment layer, duplicate it before merging. If I misread your post, please give more context e.g. test documents and screenshots showing the actual issue. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected. Link to comment Share on other sites More sharing options...
sweeetjd Posted August 31, 2023 Author Share Posted August 31, 2023 I figured it out, I was applying a posterize effect, which for some reason causes a little bit of antialiasing to occur. In this case, it made out look like nothing had occurred once applied. I’ve included the before, during, and after photos. The antialiasing is a little frustrating, I’m trying to get those crisp edges. Is there a way to disable that? Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted August 31, 2023 Share Posted August 31, 2023 Anti-aliasing can only be deactivated for vector layers only, in blend options (cog symbol of layer). If you see anti-aliasing for pixel layers, those layers have been either stretched by move/transform tool, and/or positioned to fractional positions. To avoid #2 position to integer coordinates only to avoid #1 use „pixel Art resize“ instead of move tool to resize (affects full document, so may copy/paste layer to a new document) export to a new file with resample method „nearest neighbor To mitigate the anti-aliasing in post: add levels adjustment choose alpha channel set white level to 0 Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected. Link to comment Share on other sites More sharing options...
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