Mainecoon364 Posted June 19, 2023 Posted June 19, 2023 I traced an image then while I’m moving It I noticed there are two separate tracing. (Curviture) 1. How can I prevent It from happening? 2. How can I connect them? Connect Two Different Curviture.afdesign Quote
NotMyFault Posted June 19, 2023 Posted June 19, 2023 7 hours ago, Mainecoon364 said: 1. How can I prevent It from happening? You can’t, unless you never make a mistake in your life (while using Designer). Whenever adding nodes, you need to check that the correct tool is active (pen tool), and exactly one of the start/end nodes is selected. Unfortunately you can easily get nodes or layers deselected, e.g. by clicking slightly away, without noticing. Having the layers panel open and visible helps to detect it immediately. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.
NotMyFault Posted June 19, 2023 Posted June 19, 2023 7 hours ago, Mainecoon364 said: 2. How can I connect them? Select both layers. use node tool Click „join curves“ symbol from toolbar. https://affinity.help/designeripad/en-US.lproj/pages/Tools/tools_node.html It can get more complex if the wrong end nodes are connected. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.
Mainecoon364 Posted June 21, 2023 Author Posted June 21, 2023 What can I do then? Or do you have better solution? Quote
NotMyFault Posted June 21, 2023 Posted June 21, 2023 The method I described earlier works perfectly for the actual file. if it fails in other situations, upload the file so we can check the best approach. reverse path of one curve close open curve, then use helper shapes to add or remove parts. It is easier in certain cases to work with closed curves and geometric functions than to fiddle with nodes from open curves. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.
Mainecoon364 Posted June 25, 2023 Author Posted June 25, 2023 A) reverse path of one curve B) close open curve, then use helper shapes to add or remove parts. It is easier in certain cases to work with closed curves and geometric functions than to fiddle with nodes from open curves. How can I do A) and B)? Quote
NotMyFault Posted June 25, 2023 Posted June 25, 2023 1 hour ago, Mainecoon364 said: A) reverse path of one curve B) close open curve, then use helper shapes to add or remove parts. It is easier in certain cases to work with closed curves and geometric functions than to fiddle with nodes from open curves. How can I do A) and B)? A) https://affinity.help/designeripad/en-US.lproj/pages/Tools/tools_node.html Click the „reverse“ icon in the context toolbar while node tool is active B) click the „close curve“ icon Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.
Mainecoon364 Posted June 27, 2023 Author Posted June 27, 2023 Thank you very much for the answers. Quote
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