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Hi, 
I am trying to make a vector pattern made of equilateral triangles with different levels of opacity. 
I would like for the triangles to line up perfectly with each other. I tried with different snapping and grid settings however, there are still some gaps and misaligned triangles here and there (the whole process of manually adjusting every single triangle is also pretty time-consuming). 

Is there a more precise and efficient way to do this kind of work? 

Thanks for any help anyone can offer.

Screenshot 2023-06-16 at 21.25.50.png

Triangle_pattern.afdesign

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Hi, 

 

please activate only the absolute minimum snapping options, and deactivate everything else, especially pixel alignment. In you Case only snap to grid.

Then, use power-duplicate to create larger blocks e.g. 6 triangles to build polygon. Use those to cover larger areas.

delete superfluous triangles.

As final step, assign colors.

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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But your file seems pretty good aligned. You may see white lines when using pixel mode. This are caused by anti-aliasing.

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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