Ezbaze Posted May 26, 2023 Posted May 26, 2023 Is it just me or is this confusing? Rectangle and Text Only = Procedural Texture going over the other layers and not touching the background which also has a fill With fill layer Enabled = Procedural Texture goes over all??????? I guess it isn't that bad if it was a feature, because one colour clipping when masking the Procedural Texture, you can also group it to to only affect the layers under + In the group: If it is supposed to be a feature, then why does this (Top Group): Does not work as a mask? Quote
NotMyFault Posted May 27, 2023 Posted May 27, 2023 It all works as defined, and follows the same rules as any other layer type when used in parent/child relation. you have the option to explicitly set the alpha channel of PT filter to 1, then it affects the full canvas. Image 1. otherwise, it will use the existing alpha value. Transparent areas stay transparent. Image 2. Use the channels panel and select either alpha channel or e.g. red channel, and you can see the mechanics. Definitely not a bug. if you don’t know how something works, better post a question instead of a bug report. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.
Ezbaze Posted May 27, 2023 Author Posted May 27, 2023 Enabling the Alpha does actually make it mask in the last example, but i still don't get the behaviour in the first 2 screenshots 🤔 Quote
NotMyFault Posted May 27, 2023 Posted May 27, 2023 The fill layer is creating fully opaque canvas. So the PT filter shows a full checkered board (image 2). When inactive, only the area created by the 2 upper layers is opaque. (Image 1) It will be more obvious if you choose „transparent canvas“. Currently you have a white canvas active, but this is misleading: it is only visible for display, but the areas not covered by layers or fill layer are actually transparent with zero alpha. You can add a line in PT filter, e.g. A channel: 1/2-A This will invert the alpha channel, minus 0.5. inspect with channels panel first set normal (reset) then only alpha channel Combined with fill layer active/inactive. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.
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