Steffenvy Posted December 12, 2021 Share Posted December 12, 2021 When setting up a bitmap fill, you can rotate and scale it, and when replacing the image (especially if you modified the fill image and want to update it in designer) it remembers most of that, except the aspect ratio gets reset. It seems this is done because it sets the aspect ratio to the aspect ratio of the image, but preferably it would instead set the aspect ratio as: newFillAspectRatio = (previousFillAspectRatio / previousImageAspectRatio) * newImageAspectRatio so that it remembers how you stretched the texture. Quote Link to comment Share on other sites More sharing options...
Staff Leigh Posted December 17, 2021 Staff Share Posted December 17, 2021 I see what you mean. Will log with the developers and thanks for letting us know. Quote Link to comment Share on other sites More sharing options...
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