Patrick Bell Posted November 13, 2021 Posted November 13, 2021 How do I make the brighter areas of the moon brighter and the dark "mares" blacker? I have messed around with levels black points and also blacke and white blend modes but haven't hit on being able to separate affecting the two elements. Can anyone give me some guidance? Quote
NotMyFault Posted November 13, 2021 Posted November 13, 2021 (edited) Hi, this is normally called “increasing contrast”. Try the following options / alternatives: brightness & contrast adjustment clarity filter curves adjustment. Add 2 nodes using color picker of curve tool, one for dark areas, one for light areas, and create S-shaped curve tone map persona. Reduce strength to 0, and increase local contrast slightly There are numerous tutorials on YouTube explaining the process, even a legacy tutorial exists from James Ritson specially editing a supermoon. https://player.vimeo.com/video/191612174 Edited November 13, 2021 by NotMyFault Alfred 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Patrick Bell Posted November 13, 2021 Author Posted November 13, 2021 Thanks. All very instructive. I actually wished to replace some spherical street lights with the moon and wanted some brightness but still recognisable as outlines of the moon. Tone mapping served as the best way to do this and, since I wasn't after a best image of the moon, just a bit of a gimmick this worked great. Many thanks. Quote
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