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Posted

How do I make the brighter areas of the moon brighter and the dark "mares" blacker? I have messed around with levels black points and also blacke and white blend modes but haven't hit on being able to separate affecting the two elements. Can anyone give me some guidance?

Posted (edited)

Hi, this is normally called “increasing contrast”.

Try the following options / alternatives:

  • brightness & contrast adjustment 
  • clarity filter
  • curves adjustment. Add 2 nodes using color picker of curve tool, one for dark areas, one for light areas, and create S-shaped curve
  • tone map persona. Reduce strength to 0, and increase local contrast slightly 

There are numerous tutorials on YouTube explaining the process, even a legacy tutorial exists  from James Ritson specially editing a supermoon.

https://player.vimeo.com/video/191612174

 

Edited by NotMyFault

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted

Thanks. All very instructive. I actually wished to replace some spherical street lights with the moon and wanted some brightness but still recognisable as outlines of the moon. Tone mapping served as the best way to do this and, since I wasn't after a best image of the moon, just a bit of a gimmick this worked great. Many thanks.

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