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coverage map profile UI inconsistency


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When you add nodes to the default linear coverage map (without moving them), the anti-aliasing rendering changes every time despite just added at the already existing (linear) curve.

This does not make any sense at all.

To reproduce

  1. create new document of low resolution (20x20px)
  2. add vector shape of 1/4th of document dimension
  3. rotate by 20 degree
  4. open blend range UI (cog wheel)
  5. open coverage map UI
  6. recognize diagonal line
  7. add node exactly on line, in the middle of of last two right side existing nodes
  8. repeat several times. and inspect how rendering changes. To toggle, delete node by right-clicking node.

Despite all nodes added exactly on existing curve, and not changing nodes or curve in any way, the rendering differs every time.

Perfect example of "what you see is not what you get".

The file is high res to include screenshots of coverage map. Pleas start with new doc in low resolution.

coverage map adding nodes issue.afphoto

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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  • 1 year later...

bump. bug still present in V2.

And despite my original assumption, it I snot only a UI issue, but affects the rendering.

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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