kirk23 Posted March 5, 2021 Posted March 5, 2021 1. Height to normal map 2. normal map to curvature ( combined emboss from multi light direction or Sobel) + levels 3.Height to curvature ( by hipass, frequency separation) + levels 4. Layer1 normal map (vector/direction) + layer2 black and white( intensity/distance) >>>> Layer 3 warp /displacement 5. Same as 4. but with gradually fading steps with lighter or darker blending . 6. Layr1(grayscale height) + lighter blending of layer2 height subtracted by one of two + levels >>>>> a mask of one of two things combined by their depth/height 7. in general an ability to make a few typical image processing operations with inputs from a number of hidden layers , saved into macros maybe and then made into adjustable live filter ( even if it would be not so live and require some waiting and pushing an "update" button. Perhaps 2-6 made into special procedural masks with sliders getting inputs form hidden layers codded by certain tag colors, like height/depth is grey, normal is blue etc. and showing that a mask takes those inputs by colored dots at a mask thumbnail side. Would be easy to read solution . My god it's so much of a pain to figure it out in my own Substance Designer macaroni monsters so I hope APhoto could do it simple and elegant. I know there are special soft for textures and 2d compositing where it's all possible but gosh how inconvenient all that pro soft is and it could be a very nice advantage over Photoshop for so wonderful and user friendly APhoto. I bet texture art is not that tiny niche to ignore after all. ps. And please make tgas with alpha export. I personally perfectly fine with 2d screen only and need just those things. telemax and NotMyFault 2 Quote
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