Dave Gawron Posted February 16, 2021 Share Posted February 16, 2021 Hi. When importing multiplayer EXR files from C4D (Redshift render), it's splitting my layers into RGB channels. This is making it impossible to comp my 3D renders. See my screenshot attached. Any help would be appreciated. Thanks. Dave Quote Link to comment Share on other sites More sharing options...
NotMyFault Posted February 17, 2021 Share Posted February 17, 2021 Hi Dave, I‘m not at all an expert, but try to draft an workaround. Assuming that the separated layers contain the correct data in the correct channel: It is relatively easy to merge separated channels into a pixel layer: use channel mixer adjustment for every pixel layer to select the specific channel (100%) and mask out all others (0%) use blend mode „add“ merge selected Regards, Timo Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. Link to comment Share on other sites More sharing options...
Staff Gabe Posted February 24, 2021 Staff Share Posted February 24, 2021 Hi @Dave Gawron, Sorry for the delayed reply. Can you attach a sample EXR file? Quote Link to comment Share on other sites More sharing options...
MT_mm Posted June 1, 2021 Share Posted June 1, 2021 Hi I have the same problem. I use octane render the multilayer EXR file. Thx everyone. test0000.exr Quote Link to comment Share on other sites More sharing options...
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